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ezEngine

MITC++release-26.3

An open-source, modular C++ game engine with a feature-rich editor and visual scripting.

Visit WebsiteGitHubGitHub
1.9k stars241 forks0 contributors

What is ezEngine?

ezEngine is an open-source C++ game engine that provides a modular and flexible foundation for game development. It includes a feature-rich editor, visual scripting capabilities, and supports both full engine usage and selective integration of components. The engine is designed to be efficient and easy to use, with a focus on allowing developers to build custom solutions on top of its core systems.

Target Audience

Game developers and engineers looking for a modular, open-source C++ game engine, particularly those who want to customize or extend engine functionality or integrate specific features into their own projects.

Value Proposition

Developers choose ezEngine for its modular architecture, which allows them to use only the components they need, and its strong emphasis on a solid, efficient foundation. The included editor and visual scripting tools enable rapid prototyping and development.

Overview

An open source C++ game engine.

Use Cases

Best For

  • Building custom game engines with modular components
  • Rapid prototyping using visual scripting and an integrated editor
  • Developing games on Windows with Direct3D 11 rendering
  • Integrating specific engine features like physics or sound via plugins
  • Cross-platform game development for non-rendering functionality
  • Educational projects or research in game engine architecture

Not Ideal For

  • Projects requiring full engine functionality with rendering on non-Windows platforms (e.g., Linux or macOS)
  • Teams that prefer pre-built binaries and frequent, stable releases without compiling from source
  • Developers needing a large ecosystem with extensive third-party assets and plugins, like Unity's Asset Store

Pros & Cons

Pros

Modular Architecture

Allows users to pick individual features or use the entire engine, with larger functionalities like physics and sound implemented as plugins, enabling high customization as described in the design philosophy.

Feature-Rich Editor

Includes an editor for rapid prototyping, visual scripting, and integration with custom C++ code, which speeds up development cycles according to the documentation.

Cross-Platform Core

Non-rendering functionality compiles on Windows, Android, Linux, and macOS, providing flexibility for multi-platform projects, as noted in the supported platforms section.

Solid Foundation

Emphasizes ease of use and efficiency, making it suitable for building custom engines on top of its core systems, as highlighted in the design philosophy.

Cons

Limited Rendering Support

Full engine functionality is currently only available on Windows due to Direct3D 11 usage, with Vulkan port ongoing and experimental Linux port not productive, restricting cross-platform development.

Build Complexity

Releases are infrequent, and users are generally expected to build the engine themselves from source, which can be a barrier for quick onboarding and maintenance.

Smaller Ecosystem

Compared to mainstream engines, ezEngine has a smaller community and fewer third-party resources, which may limit support, tutorials, and asset availability for complex projects.

Frequently Asked Questions

Quick Stats

Stars1,937
Forks241
Contributors0
Open Issues41
Last commit3 days ago
CreatedSince 2014

Tags

#visual-scripting#modular-architecture#open-source#3d-game-engine#direct3d#gamedev#3d-graphics#c-plus-plus#game-development#cross-platform#game-engine

Built With

v
visual-studio
V
Vulkan
D
Direct3D 11
C
C++

Links & Resources

Website

Included in

C/C++70.6kGame Engine Development1.3k
Auto-fetched 1 day ago

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