Showing 13 of 13 projects
An open-source, modular C++ game engine with a feature-rich editor and visual scripting.
A Godot plugin for quickly blocking in levels with click-and-drag block creation, material editing, and automatic collision.
An MIT-licensed prototype game engine framework for education, R&D, and building custom engines.
A Vulkan-based cross-platform game and rendering engine for modern graphics development.
A collection of experimental Unity tools and algorithms for XR stabilization, physics tracking, editor utilities, and performance optimization.
A multi-platform 3D game engine focused on first-person games with dynamic lighting, physics, and an integrated editor.
A header-only, non-intrusive, macro-free runtime reflection system for C++17 and later.
Control Vim and Vim-like editors with voice commands using speech recognition.
Integrate MonoGame rendering into Windows Forms applications to easily create custom editor environments.
A Neovim plugin that provides direct access to Rust Analyzer's LSP extensions for Rust development.
A full-featured language server and tooling suite for WebAssembly Text Format development with deep static analysis and editor integration.
Converts Draft.js RawDraftContentBlock objects into marked-up strings with customizable HTML tags.
A highly configurable translation plugin for Neovim with multiple input/output methods and async translation engines.
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