A minimal Go framework for quickly prototyping 2D games with simple drawing, input handling, and sound.
Prototype is a Go-based framework for rapidly creating 2D game prototypes. It provides a minimal API for drawing graphics, handling user input, and playing sounds, enabling developers to quickly test game concepts without heavy dependencies.
Go developers and hobbyists interested in 2D game development, especially those looking for a lightweight tool to experiment with game ideas or learn graphics programming.
It offers a straightforward, cross-platform solution with zero boilerplate, making it faster to start prototyping compared to more complex game engines like Unity or Godot.
Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.
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Provides functions like FillEllipse and DrawScaledText with minimal code, as shown in the example, making it easy to create visual elements quickly.
Captures mouse clicks and keyboard events directly through the Window interface, simplifying interactive development without boilerplate.
Supports Windows, Linux, macOS, and experimental WebAssembly, allowing prototypes to run on multiple systems with minimal code changes.
On Windows, it uses Direct3D 9 with no additional dependencies, enabling immediate start without complex installation or configuration.
The WebAssembly backend is labeled experimental in the README, meaning it may be unstable or lack full features for reliable web deployment.
For Linux and macOS, the README requires installing several system libraries (e.g., libx11-dev), adding setup complexity and potential compatibility issues.
Focuses on basic primitives and lacks advanced features like shaders or particle systems, restricting visual complexity for more ambitious games.