Showing 13 of 13 projects
A real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2.
MoltenVK layers a subset of the Vulkan graphics and compute API over Apple's Metal framework, enabling Vulkan applications to run on macOS, iOS, tvOS, and visionOS.
Lightweight and modular C++11 graphics middleware for games and data visualization, providing platform-independent OpenGL/WebGL abstraction.
A proven, modular C++ rendering engine for building high-performance 3D applications and custom game engines.
A modern cross-platform low-level graphics API abstraction layer and rendering framework for game engines and 3D applications.
A conformant OpenGL ES implementation that translates OpenGL ES API calls to Vulkan, Direct3D, Metal, and other native graphics APIs.
A lightweight, cross-platform game engine written in modern C++17, designed for high performance and easy long-term maintenance.
A cross-platform, high-performance graphics engine for game development using the Haxe language.
A high-performance GPU toolkit for WebGL-based data visualization, providing low-level WebGL/WebGPU abstractions.
A single-file C99 library for loading and writing glTF 2.0 assets, used by major graphics engines.
A simple, frictionless 3D graphics engine for Rust that makes drawing and manipulating geometric shapes easy.
A simple 3D and 2D graphics engine for Rust designed for minimal friction when drawing geometric figures.
A production-ready C++ vector graphics engine for SVG and Lottie rendering, optimized for performance and lightweight integration.
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