Showing 7 of 43 projects
A fast animation engine for iOS with a timeline approach, intuitive Swift API, and real color interpolation.
Entity-component based graphics engine for WebGPU, adapting the Oasis engine to the WebGPU API.
A framebuffer-based lighting engine for libGDX games, providing simple dynamic light effects.
A low-latency, grid-based terminal graphics engine in Common Lisp for building retro ASCII games and fast mouse-driven terminal applications.
A non-volatile surface system for GameMaker Studio 2 that prevents surface loss during device sleep or focus changes.
A Delphi wrapper for the Blend2D high-performance 2D vector graphics engine, enabling native Delphi applications to leverage accelerated rendering.
A 2D extendable rendering library built with WGPU and Winit for Rust.
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