A modern, idiomatic C# Steamworks wrapper for Unity and .NET, providing a fully-featured, open-source alternative to existing implementations.
Facepunch.Steamworks is a C# library that provides a modern, idiomatic wrapper for the Steamworks SDK, enabling developers to integrate Steam features like achievements, authentication, workshop content, and multiplayer into their games. It solves the problem of cumbersome, outdated, or restrictive Steamworks implementations by offering a clean, object-oriented API that works seamlessly with Unity and .NET.
Game developers using C# and Unity who need to integrate Steam features into their projects, especially those frustrated with existing Steamworks wrappers.
Developers choose Facepunch.Steamworks because it's a fully-featured, open-source alternative with no native dependencies, MIT licensing, and a design that embraces modern C# practices, making Steam integration significantly easier and more maintainable.
Another fucking c# Steamworks implementation
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Seamlessly integrates with Unity, including IL2CPP builds, without needing separate native DLLs, as confirmed in the README's feature table.
Uses object-oriented patterns and async/await for Steam operations like workshop queries, making code cleaner and more maintainable than older wrappers.
Relies solely on a single C# DLL apart from Steam itself, simplifying deployment and cross-platform support across Windows, Linux, and macOS.
Supports a wide range of features—from achievements and voice chat to workshop and inventory—reducing the need for additional libraries or custom code.
Requires the Steam client to be installed and running, which limits use in non-Steam environments or offline scenarios, a inherent but significant constraint.
Relies on a wiki and forums for help, lacking official, Valve-sanctioned documentation, which can lead to gaps in support or outdated examples.
New Steamworks SDK features may not be immediately supported, as updates depend on maintainer responsiveness rather than a formal release schedule.