An open-source action-adventure RPG MMO built with Godot and Rust, offering offline, online, and private server gameplay.
Reia is an open-source action-adventure RPG MMO that lets players explore endless worlds, engage in combat, manage economies, and follow a story to restore the world. It is built with Godot and Rust, offering flexibility with offline, online, and private server gameplay. The game emphasizes player choice, allowing focus on story, combat, economy, or creative expression.
Gamers and developers interested in open-source RPGs, modding, and flexible multiplayer experiences, including those who enjoy player-driven economies and procedural content.
Developers choose Reia for its open-source nature, modding capabilities, and the ability to self-host private servers, offering a customizable and community-driven alternative to commercial RPGs.
RPG game action-adventure MMO built with Godot and Rust.
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Supports solo offline, official online MMO, and private self-hosted servers, as detailed in the FAQs, allowing players to choose their preferred experience.
Enables creation and sale of in-game goods, books, music, and skins in a marketplace, fostering creativity and economic gameplay, as outlined in the gameplay overview.
Allows server and local mods for gameplay, visuals, content, and quality of life, with planned custom tools, though still under construction per the FAQ.
Features endless procedurally generated worlds and infinite dungeons, providing infinite exploration content, as highlighted in the key features.
Built with Godot and Rust, with code publicly available on GitHub, encouraging community contributions and customization, as seen in the contributing section.
Many core features are incomplete, with a public roadmap and no alpha date yet, making it unstable for daily play, as admitted in the FAQ.
Private servers require managing custom Rust netcode (Sustenet) and databases, which can be technically challenging for non-developers, based on the linked netcode project.
One-way migration from online to offline prevents cheating but limits flexibility for players wanting to sync progress back to official servers, as explained in the FAQ.
The modding system is still in development with no concrete release date for installation tools, hindering immediate mod creation and use, per the FAQ on mod installation.