An open-source node-based software for procedural 3D content creation, built with the Godot engine.
ProtonGraph is an open-source, node-based software for procedural 3D content creation. It enables users to generate complex 3D models through visual scripting by connecting nodes, with a specific focus on game development workflows. The tool is built using the Godot engine and is designed to be both easy to use and expandable.
Game developers and 3D artists looking for an accessible, open-source tool to create procedural 3D content, especially those already working within the Godot ecosystem.
Developers choose ProtonGraph for its MIT licensing, game development-centric design, and integration with Godot, offering a streamlined alternative to more complex procedural generation tools without the legal or financial overhead.
Experimental node-based software for procedural content generation
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Open source under the MIT license allows unrestricted use and modification, avoiding legal headaches for game developers, as stated in the goals.
Focused on game development workflows, supporting both pre-generated content and runtime generation for dynamic in-game assets, per the project's long-term goal.
Built as a Godot project, enabling direct editing and export through the Godot editor, making it a natural fit for Godot-based games.
Uses a node-based system for procedural 3D content creation, simplifying complex model generation through visual scripting, as highlighted in the description.
The project is being ported to Godot 4, leading to missing or broken features and reduced stability, as admitted in the 'Current status' section.
Video tutorials are mostly outdated and won't be updated until a stable release, hindering learning and adoption for new users.
Explicitly not a replacement for established tools like Houdini or Blender, meaning fewer advanced features and community resources in comparison.