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Broken Seals

MITGDScriptv0.3.13

An open-source 3D third-person action RPG with multiplayer support, built on a custom Godot engine.

GitHubGitHub
415 stars26 forks0 contributors

What is Broken Seals?

Broken Seals is an open-source 3D third-person action RPG that supports both single-player and multiplayer gameplay. It is built on a custom version of the Godot engine called Pandemonium Engine and focuses on delivering deep, complex systems reminiscent of classic MMOs and action RPGs. The game features procedural world generation, extensive character customization, and a modular design for easy expansion.

Target Audience

Game developers and enthusiasts interested in open-source RPGs, those looking to modify or extend a 3D action RPG codebase, and players seeking a classic MMO-like experience with modern tooling.

Value Proposition

Developers choose Broken Seals for its fully open-source codebase, modular architecture, and the depth of its RPG systems, which are highly customizable and built on a tailored game engine. It offers a unique blend of old-school RPG complexity with modern cross-platform support and multiplayer capabilities.

Overview

An open source third person action RPG with multiplayer support.

Use Cases

Best For

  • Creating custom third-person action RPGs with multiplayer support
  • Studying procedural terrain and world generation in Godot
  • Modifying and extending an open-source RPG with modular systems
  • Building cross-platform games with touchscreen and desktop controls
  • Implementing authoritative server architecture for game networking
  • Developing character customization and spell systems in a 3D environment

Not Ideal For

  • Developers seeking a polished, complete game without contributing to development
  • Teams unfamiliar with custom engine compilation or preferring out-of-the-box engines like Unity
  • Projects requiring extensive third-party assets or plugins compatible only with vanilla Godot
  • Games focused on 2D or simple mechanics without complex RPG systems

Pros & Cons

Pros

Modular Architecture

Uses a custom module loader for highly extensible game systems, allowing easy addition of new classes, spells, and content through scriptable modules, as demonstrated by the naturalist module setup.

Cross-Platform UI

Fully implemented UI with touchscreen controls and keyboard/controller navigation, optimized for both PC and mobile, including automatic button resizing for touchscreens.

Deep RPG Systems

Features scriptable stats, resources, spells, talents, and AI with network synchronization, offering extensive character customization akin to classic MMOs, with support for equipment, loot, and mind control effects.

Procedural World Generation

Multi-threaded chunk generation with LOD support, dungeon systems, and vertex-based lighting, enabling dynamic terrain creation with efficient mesh merging for performance.

Cons

Incomplete Multiplayer

Multiplayer has known bugs, missing client-side animations, and incomplete features like authoritative movement, as admitted in the README, making it unstable for production use.

Complex Engine Setup

Requires compilation of the custom Pandemonium Engine with specific modules, involving a non-trivial setup process using scons and build words, which can be daunting for newcomers.

Missing Customization Features

Lacks crucial character appearance customization and temporary model changes for effects like polymorph, as noted in the README, limiting gameplay depth.

Web Editor Limitations

The web editor needs custom HTTP headers and isn't hosted on GitHub.io, reducing accessibility for browser-based development without local setup.

Frequently Asked Questions

Quick Stats

Stars415
Forks26
Contributors0
Open Issues0
Last commit2 years ago
CreatedSince 2019

Tags

#multiplayer#procedural-generation#action-rpg#rpg#action#3d-game#game-development#game#open-source-game#cross-platform#godot#multiplayer-game#3d#godot-engine

Built With

S
SCons
G
GDScript
G
Godot 3.x
C
C++

Included in

Godot9.7k
Auto-fetched 12 hours ago

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