A Godot plugin for in-editor box modeling, enabling 3D level prototyping and gray boxing directly within the Godot editor.
godot-ply is a Godot Engine plugin that provides in-editor box modeling tools for creating and editing 3D meshes. It enables developers to prototype levels and gray-box 3D environments directly within the Godot editor, streamlining the workflow for 3D design iteration without external software.
Godot developers and level designers who need to quickly block out 3D levels, prototype environments, or create simple custom meshes for game development within the Godot editor.
Developers choose godot-ply for its seamless integration into Godot, offering a focused set of intuitive mesh manipulation tools—like extrusion, subdivision, and primitive generation—that are specifically tailored for rapid prototyping, eliminating the need to switch between Godot and external 3D modeling applications.
Godot plugin for in-editor box modeling
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Allows creating and editing 3D meshes directly within the Godot interface, eliminating the need to switch to external software for prototyping, as emphasized in the plugin's philosophy.
Provides mesh, face, edge, and vertex selection with shortcuts and loop selection, offering precise control for editing, as detailed in the usage section.
Automatically updates collision meshes when using static bodies, saving manual effort by integrating with Godot's physics system, as mentioned in the collisions section.
Includes quick tools to generate planes, cubes, isospheres, and cylinders with customizable parameters, facilitating fast level blocking, as shown in the mesh tools.
The OBJ export feature currently excludes normals and materials, as admitted in the README, reducing its utility for full asset pipelines beyond basic geometry.
Based on a winged edge model, it cannot handle one-sided faces or flip individual faces, limiting flexibility compared to other 3D modeling tools, as explained in the details section.
The main branch is for active development in Godot 4, which may lead to breaking changes or bugs, requiring users to rely on stable releases for consistency.