A library for implementing inverse kinematics in GameMaker Studio 2 and 1.4 projects.
A library for working with inverse kinematics in GameMaker 2 & 1.4
A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
Very experimental. Made mostly for a game project for visuals, never ended up using it.
GameMaker implementation by Ben Allen and an expansion on Shaun Spalding's original 1.4 platformer tutorial
Verlet integration by Sarek Lambert
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