Showing 22 of 22 projects
An easy, intuitive, open-source tool for creating traditional 2D hand-drawn animations using bitmap and vector graphics.
An open-source editor for rigging 2D puppets in the Inochi2D format, designed for real-time applications like VTubing and games.
Official tool for streaming with Inochi2D puppets for VTubing.
A mobile app for creating 2D animations directly on your phone, offering an animation studio in your pocket.
A Godot Engine module that adds Spine 2D skeletal animation support for Godot 3.0.
A Lua animation library for the LÖVE 2D game framework, providing sprite and frame management.
A Haxe runtime for Spine skeletal animation, automatically converted from the official Java/libgdx runtime.
A plugin component for PlayCanvas Engine that adds support for Spine 2D skeletal animations.
A Godot Engine module that enables importing and playing Adobe Animate (Flash) animations as native nodes.
Haxe runtime library for DragonBones skeletal animation, enabling cross-platform animated content.
A minimal Love2D utility class for creating animated sprites with frame-based state management.
A Godot editor plugin that automatically converts sprite sheets into ready-to-use AnimationPlayer or AnimatedSprite2D nodes with batch processing.
A Lua library for 2D skeletal/bone animations with support for multiple backends and importers.
A Unity 2D infinite side-scroller based on the Jekyll and Hyde story, created for a game jam with the theme of 'change'.
A pure GML Spriter skeletal animation runtime for GameMaker Studio 2.3.
A skeletal animation system for LÖVE 2D featuring a cascading style system, tagging, and collision boundaries.
A Dart implementation of the Spine runtime for 2D skeletal animation in games and applications.
Load and render Aseprite sprite files and animations directly in OpenFL projects.
A Flump runtime for LÖVE2D that plays optimized 2D animations exported from Flash-like tools.
A beginner-friendly GameMaker library for managing sprite animations with advanced effects and multi-animation support.
A library for implementing inverse kinematics in GameMaker Studio 2 and 1.4 projects.
A Gideros module for creating spritesheet animations using the Bitmap:setTextureRegion API.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.