Showing 17 of 17 projects
A powerful open-source pixel art editor for creating sprites, tiles, animations, and 2D artwork with advanced tools and animation support.
A macOS app that generates Apple Watch-style activity indicator image sequences for WatchKit animations.
A command-line tool that generates isometric pixel art renders from MagicaVoxel .vox files.
A macOS app for assembling and disassembling animated PNG (APNG) files with optimization and compression.
A Godot 4.x addon that synchronizes CollisionShape2D with AnimatedSprite2D frames for dynamic hitboxes, hurtboxes, and hardboxes.
A Processing library for playing and exporting GIF animations with full playback control and export capabilities.
A GDScript-based GIF exporter for Godot Engine, enabling frame-by-frame animation export from Godot projects.
A Godot Engine module that adds Spine 2D skeletal animation support for Godot 3.0.
A Godot Engine module that enables importing and playing Adobe Animate (Flash) animations as native nodes.
A Godot editor plugin that automatically converts sprite sheets into ready-to-use AnimationPlayer or AnimatedSprite2D nodes with batch processing.
A Lua library for 2D skeletal/bone animations with support for multiple backends and importers.
A Framer Studio module for testing spring animations on layers in real-time without reloading.
A pure GML Spriter skeletal animation runtime for GameMaker Studio 2.3.
Converts Flash MovieClips to Starling IAnimatable sprites while preserving display list hierarchy and optimizing GPU memory.
A GameMaker script collection for deep copying sequences and their components to enable runtime modification without affecting original assets.
A Swift playground for creating and exporting custom animations for Apple WatchKit apps.
A beginner-friendly GameMaker library for managing sprite animations with advanced effects and multi-animation support.
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