Showing 15 of 15 projects
Open source C++ skeletal animation library and toolset for runtime character animation playback with a data-oriented design.
A Godot Engine module that adds Spine 2D skeletal animation support for Godot 3.0.
Swift framework for converting Assimp-supported 3D models into SceneKit scenes at runtime.
A Haxe runtime for Spine skeletal animation, automatically converted from the official Java/libgdx runtime.
A plugin component for PlayCanvas Engine that adds support for Spine 2D skeletal animations.
Export 3D models, skeletons, and animations from Blender to GameMaker Studio 2 using a custom vertex buffer format.
Haxe runtime library for DragonBones skeletal animation, enabling cross-platform animated content.
A Lua library for 2D skeletal/bone animations with support for multiple backends and importers.
A flexible animation library for LÖVE3D supporting IQM and IQE formats with layered animation tracks.
A Lua library for simplifying Spine 2D skeletal animation integration in LÖVE game projects.
A pure GML Spriter skeletal animation runtime for GameMaker Studio 2.3.
A skeletal animation system for LÖVE 2D featuring a cascading style system, tagging, and collision boundaries.
A Dart implementation of the Spine runtime for 2D skeletal animation in games and applications.
Spine animation player for the Heaps game framework, enabling skeletal animations in Haxe games.
Spine skeletal animation renderer for the OpenFL game engine, supporting Spine versions 3.6 to 4.2.
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