A GDScript-based GIF exporter for Godot Engine, enabling frame-by-frame animation export from Godot projects.
GDGIFExporter is a GIF exporter for Godot Engine, written entirely in GDScript. It enables developers to export images and frame-by-frame animations from Godot projects directly into GIF format, solving the need for built-in GIF export capabilities in the engine.
Godot developers and game creators who need to export animations, sprites, or visual effects as GIFs for sharing, documentation, or social media.
It provides a native, dependency-free solution within Godot's ecosystem, avoiding external tools and supporting customizable quantization methods for optimized GIF output.
Gif exporter for Godot made entirely in GDScript
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Implemented entirely in GDScript, it integrates seamlessly into Godot workflows without external dependencies, as highlighted in the Philosophy section.
Supports Median Cut and Uniform quantization methods for color optimization, allowing developers to balance file size and quality based on the README examples.
Provides specific error codes like EMPTY_IMAGE and BAD_IMAGE_FORMAT, making debugging straightforward for common issues.
Fully updated for Godot 4.x with a separate branch for Godot 3.x, ensuring compatibility across different project versions.
Lacks support for advanced GIF features like transparency, loop controls, or disposal methods, which are common in external tools.
Requires developers to add each frame individually with code, which can be tedious for long animations, as shown in the example script.
Encoding large or high-resolution GIFs may be slow due to GDScript's interpreted nature, impacting real-time use cases.