Showing 18 of 18 projects
A JavaScript library for building high-performance interactive 2D graphics and animations on the HTML5 Canvas.
A node-based visual effects editor specifically designed for creating and editing pixel art animations.
A Lua animation library for LÖVE that simplifies sprite sheet animation with grids and frame management.
An easy-to-use open source Android native game framework for building 2D games.
A lightweight Flutter library for creating canvas-based graphic animations and simple games.
A lightweight JavaScript library for building 2D games and interactive graphics applications on HTML Canvas.
A Godot 4.x addon that synchronizes CollisionShape2D with AnimatedSprite2D frames for dynamic hitboxes, hurtboxes, and hardboxes.
A React Native component for frame-by-frame sprite animation, tweening, and dragging using the Animated API and PanResponder.
A Lua animation library for the LÖVE 2D game framework, providing sprite and frame management.
A minimal Love2D utility class for creating animated sprites with frame-based state management.
A Dart port of the pixi.js 2D rendering engine for creating interactive graphics and games.
Aseprite file parser and animation renderer for the Heaps game engine with compile-time optimization.
A Flame plugin for importing sprite sheets generated by TexturePacker tools into Dart/Flutter games.
A Flump runtime for LÖVE2D that plays optimized 2D animations exported from Flash-like tools.
A vertex-animated object for GameMaker Studio 2.3+ that creates realtime flag/wave effects from a single image.
A state-based animation system for GameMaker Studio 2.3 that simplifies sprite management and transitions.
A sprite playback system for GameMaker Studio 2.3+ that enables precise animation control and sequencing.
A beginner-friendly GameMaker library for managing sprite animations with advanced effects and multi-animation support.
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