A collection of JavaScript math snippets for graphics programming, covering vectors, trigonometry, physics, and animation.
Math Snippets is a GitHub repository containing JavaScript code examples for mathematical operations commonly used in graphics programming. It solves the problem of having to repeatedly implement basic math functions for visual projects by providing ready-to-use snippets for vectors, trigonometry, physics, and animation.
Graphics programmers, game developers, creative coders, and anyone building interactive visual applications in JavaScript who needs quick access to mathematical functions.
Developers choose this project because it offers concise, practical code snippets specifically tailored for graphics programming, saving time and reducing errors compared to writing these functions from scratch.
Math snippets with graphic programming in mind.
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Covers essential graphics math like vectors, trigonometry, physics, and color manipulation, with snippets for everything from dot products to spring animations, as shown in the extensive README list.
Code is copy-pasteable and avoids over-engineering, aligning with the project's philosophy of being a quick reference for visual applications, such as the short-form easing and spring implementations.
Tailored for interactive programming, with specific examples for collision detection, coordinate rotation, and animation physics, directly useful for game dev and creative coding.
Links to external resources like Coding Math and Essence of Linear Algebra in the README, helping developers deepen their understanding beyond the snippets.
README admits it's a work in progress with some snippets still in ActionScript, requiring conversion to JavaScript, which can lead to inconsistencies and extra work for users.
To-do items include adding live code examples and simple descriptions, making it harder to understand usage without trial and error, especially for complex operations like conservation of momentum.
It's a static collection of snippets without versioning, tests, or community support, unlike formal libraries like gl-matrix, so it's unsuitable for production without significant vetting.