An open-source physics sandbox simulation game featuring real-time soft-body vehicle deformation and motion.
Rigs of Rods is an open-source physics sandbox simulation game that uses soft-body physics to simulate the real-time motion and deformation of vehicles. It provides a flexible platform for experimenting with various vehicle types, from cars and trucks to airplanes and boats, in a dynamic physics environment. The project emphasizes community-driven content creation and modding, allowing users to extend the game with custom assets and scripts.
Physics simulation enthusiasts, modders, and gamers interested in realistic vehicle dynamics and open-source sandbox experiences. It appeals to creators who want to build custom vehicles, terrains, and gameplay mechanics using community tools.
As a free, open-source alternative to commercial physics simulators, Rigs of Rods offers unique soft-body deformation physics, extensive modding capabilities, and a dedicated community. Its flexibility and support for diverse input devices make it stand out for both casual play and serious simulation tinkering.
Main development repository for Rigs of Rods soft-body physics simulator
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Simulates real-time vehicle deformation and motion dynamics, offering a distinct experience not found in most rigid-body games, as highlighted in the key features.
Features a built-in mod browser and AngelScript scripting, enabling deep customization and community-driven content, with extensive documentation and forums for support.
Supports everything from keyboard to full gamepad, wheel, and pedal setups, accommodating various playstyles from arcade to simulation, as noted in the features.
Backed by forums, Discord, and a repository for user-generated mods, ensuring continuous content updates and collaborative development, fostering a vibrant community.
The README admits creating mods is 'challenging,' requiring mastery of specific tools, formats, and AngelScript, which can deter newcomers from content creation.
Only a small selection of built-in vehicles and terrains is included by default, heavily relying on external community mods that vary in quality and compatibility.
As a project started in 2005, its graphics and user interface may lack the polish and modern aesthetics of contemporary simulation games, impacting immersion.