Showing 36 of 162 projects
A Python package for designing, simulating, and validating complex adaptive systems using Monte Carlo methods and parameter sweeps.
A cross-platform URDF/XACRO file viewer and visualizer for robotics, written in Rust.
A Python library for statistical learning with a focus on time-dependent modeling, including point processes and generalized linear models.
A modular autonomous driving platform for developing and testing AV components on CARLA simulator and real-world vehicles.
An open-source Python-based air traffic simulator for research on air traffic management and air traffic flows.
A JavaScript port of the Jolt Physics engine using Emscripten, enabling high-performance physics simulations in web applications.
A fast, scalable, and extensible utility-based decision-making AI library for C# and Unity.
An open-source ROS-based platform with practical exercises for learning robotics, AI, and computer vision.
An Unreal Engine plugin that enables communication with ROS (Robot Operating System) via rosbridge for robotics simulation.
A JavaScript-native Ethereum Virtual Machine that runs in browsers, Node.js, Bun, and Deno for instant contract simulation and testing.
A cross-platform GUI automation library for Rust, enabling mouse and keyboard control across macOS, Windows, and X11.
A 2.5D robotics simulator for multi-agent systems, usable as a standalone program or C++ library.
A Python-native block diagram framework for simulating continuous-time, discrete-time, and hybrid dynamical systems.
An open-source Python toolbox for robot kinematics, dynamics, trajectory generation, and calibration.
A JavaScript micro library for real-time particle physics simulations with constraints and forces.
A ROS package for visualizing motion plans, support areas, contact forces, and trajectories for legged robots in RVIZ.
An openFrameworks wrapper for the Box2D physics engine, enabling 2D physics simulations in creative coding projects.
A header-only C++ library for real-time data visualization and simulation support using modern OpenGL.
A protocol buffers-based interface for environmental perception in automated driving simulations.
A multithreaded Entity Component System (ECS) for TypeScript and JavaScript, enabling high-performance game and simulation development.
A 2D physics engine for games, simulating rigid bodies, soft bodies, and various physics models together.
An application-oriented Deep Reinforcement Learning framework for real-world decision problems, covering simulation to deployment.
A Unity plugin for creating Lanelet2 vector maps for the Autoware autonomous driving platform.
An archetype-based Entity Component System (ECS) for Go, designed for performance and extensibility.
A curated list of resources for studying complex systems science, covering concepts, models, software, and literature.
A JAX-based library for federated learning simulations that emphasizes ease-of-use in research.
A versatile game engine for creating video games and real-time 3D/2D applications, including simulators and VR systems.
A Python implementation of correct-by-construction consensus protocols, including Casper the Friendly Ghost for blockchain.
A Python implementation of correct-by-construction consensus protocols, including Casper the Friendly Ghost for blockchain.
An open-source modeling tool for evaluating the performance of proton-exchange membrane fuel cells (PEMFC) using static and dynamic models.
A flexible genetic algorithm library for Go, enabling optimization and simulation through configurable components.
A scenario-oriented design tool for ArcGIS CityEngine to quickly create procedurally generated multimodal streets with dynamic performance metrics.
A fast and flexible archetype-based Entity-Component-System library for Lua, designed for high performance and simplicity.
A high-performance Java library for generating realistic business data with internationalization support.
A JAX-based research framework for differentiable and parallelizable acoustic simulations, running on CPU, GPU, and TPU.
An artificial life simulation system that evolves neural networks for artificial intelligence research.
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