Showing 32 of 32 projects
A lightweight, cross-browser JavaScript library for creating and displaying 3D graphics in the browser.
A powerful, beautiful, and open-source 3D game and rendering engine built as a friendly JavaScript framework.
A web framework for building browser-based 3D, AR, and VR experiences using declarative HTML.
An open-source game engine for creating interactive 3D content and games that run directly in web browsers using WebGL and WebGPU.
A real-time collision detection and multi-physics simulation SDK for VR, games, robotics, and machine learning.
Open-source head tracking software that translates real-world head movements into game inputs for flight simulators and military games.
A Farm Yard example scene demonstrating how to use VRTK v4 and Tilia packages for rapid spatial computing development in Unity.
A high-performance 3D graphics toolkit for real-time visualization, simulation, and virtual reality applications.
A simple Lua framework for rapidly building VR experiences across multiple platforms and devices.
A 3D engine for Android based on OpenGL ES 2.0/3.0, used for apps and live wallpapers.
A 360-degree panorama video player library for iOS with Metal rendering and SwiftUI support.
3D plotting for Python in Jupyter notebooks using WebGL and IPython widgets.
A lightweight library for creating VR user interfaces as Three.js Object3Ds, enabling immersive UI directly in 3D scenes.
A flexible modular quadrotor simulator with decoupled rendering (Unity) and physics engines for robotics research.
A discontinued collection of curated resources for the A-Frame WebVR framework.
A Unity package for developing and exporting WebXR experiences (AR/VR) to WebGL with full WebXR API integration.
Issue tracker and development release for the Linux port of SteamVR, enabling VR content creation on Linux.
A collection of 2D, 3D, and VR experiments, tutorials, and mechanics built with the Godot game engine.
An open-source platform for building and deploying immersive social experiences, games, and spatial web applications.
A collection of support scenes and tools for building AR and VR applications in the Godot game engine.
A lightweight Unity library that exposes the WebXR JavaScript API in C# for building AR/VR experiences in the browser.
A curated list of links and resources for WebXR development, covering engines, frameworks, projects, and communities.
A versatile game engine for creating video games and real-time 3D/2D applications, including simulators and VR systems.
A multiplatform framework for building interactive 3D and XR experiences using React and Babylon.js with a declarative component model.
A template Godot project for building VR games with preconfigured plugins, XR tools, and a simple demo.
A web framework and browser for building and experiencing rich virtual reality environments directly in the browser.
A virtual reality component for Framer that creates immersive environments using cubemaps and projects interactive layers.
A set of web components for embedding interactive 360-degree images and videos into web pages with VR support.
A Swift framework that enables immersive AR headset experiences using Google Cardboard, with handheld AR alternatives.
A Swift toolkit for creating interactive VR experiences on iOS with SceneKit and viewfinder-based interaction.
A web-based avatar system that loads multiple 3D model formats and provides full-body inverse kinematics with microphone-driven facial animation.
A WebGL port of Unity's MToon toon shader for babylon.js, enabling stylized 3D rendering in web applications.
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