A lightweight library for creating VR user interfaces as Three.js Object3Ds, enabling immersive UI directly in 3D scenes.
three-mesh-ui is a library for creating user interfaces in virtual reality environments using Three.js. It solves the problem of building UI in immersive VR where HTML/CSS cannot be used by generating UI elements as Three.js Object3Ds that integrate directly into 3D scenes.
Three.js developers building VR applications who need to add interactive user interfaces within their 3D scenes.
It provides a native Three.js solution for VR UI, avoiding the limitations of HTML/CSS in immersive environments while keeping the library lightweight and framework-free.
⏹ Make VR user interfaces for Three.js
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Specifically designed for immersive VR where HTML/CSS fails, enabling direct integration into 3D scenes without workarounds, as highlighted in the README's philosophy.
Outputs Three.js Object3D instances, making it seamless to add UI elements to any Three.js scene, with no compatibility layers needed.
Has no dependencies beyond Three.js, keeping the library small and focused, which avoids framework bloat and simplifies integration.
Supports nested blocks, padding, and custom font rendering, allowing for complex VR UI designs, as shown in the examples with nested layouts and hidden overflow.
Requires users to provide or create MSDF font files, adding an extra configuration step compared to libraries with built-in typography, as noted in the 'Font files' section.
Offers basic interactive elements like buttons and keyboards, but lacks a comprehensive suite of UI components, which may require custom development for complex applications.
Relies on a wiki for documentation, which may not be as detailed or frequently updated as official docs, potentially slowing down onboarding and troubleshooting.