Showing 36 of 39 projects
A lightweight, cross-browser JavaScript library for creating and displaying 3D graphics in the browser.
An open-source library with over 2500 optimized algorithms for real-time computer vision and machine learning.
A powerful, beautiful, and open-source 3D game and rendering engine built as a friendly JavaScript framework.
A web framework for building browser-based 3D, AR, and VR experiences using declarative HTML.
An accurate open-source library for visual, visual-inertial, and multi-map SLAM supporting monocular, stereo, and RGB-D cameras.
A web component for displaying interactive 3D models on the web and in augmented reality (AR).
A web component for displaying interactive 3D models on the web and in augmented reality (AR).
A curated list of awesome ARKit projects, tutorials, and resources for iOS augmented reality development.
An iOS library that combines ARKit's local accuracy with CoreLocation's GPS scale to place AR objects using real-world coordinates.
An iOS library that combines ARKit's local accuracy with CoreLocation's GPS scale to place AR objects using real-world coordinates.
A 3D engine for Android based on OpenGL ES 2.0/3.0, used for apps and live wallpapers.
React Native binding for iOS ARKit, enabling augmented reality app development with 3D components and plane detection.
An iOS framework for capturing videos, photos, Live Photos, and GIFs directly from ARKit content without screen recording.
A Unity package for developing and exporting WebXR experiences (AR/VR) to WebGL with full WebXR API integration.
A collection of Swift code examples demonstrating Depth APIs on iOS devices with dual or TrueDepth cameras.
A high-performance iOS library for displaying spherical or cylindrical panoramas with touch or motion controls.
A Flutter plugin for integrating Apple's ARKit framework to build augmented reality experiences on iOS.
A collection of support scenes and tools for building AR and VR applications in the Godot game engine.
A lightweight Unity library that exposes the WebXR JavaScript API in C# for building AR/VR experiences in the browser.
An augmented reality first-person shooter game where players hunt ghosts in their real-world environment using their Android device.
A collection of practical ARKit 2.0 sample projects for iOS developers, featuring drawing, 3D modeling, physics, and face detection.
A comprehensive beginner's guide to ARKit with step-by-step lessons covering Swift, iOS, SceneKit, and ARKit features.
A lightweight, cross-platform 3D game engine for C# and F# powered by Urho3D.
A Flutter plugin for building augmented reality experiences on Android using ARCore.
An iOS app that uses ChatGPT to generate ARKit code from spoken prompts, placing and manipulating 3D objects in augmented reality.
An example iOS app demonstrating best practices for placing virtual objects using ARKit with visual feedback and gesture interactions.
An iOS demo app that combines ARKit and CoreLocation for augmented reality navigation in the real world.
An integrated framework for training custom generative AI image-to-image models using GANs, Diffusion, and Consistency Models.
A curated list of links and resources for WebXR development, covering engines, frameworks, projects, and communities.
An iOS library that uses face detection to calculate device distance and angle relative to a user's face for interactive 3D effects.
A library for building fast, web-based augmented reality applications using the PlayCanvas Editor and Engine.
A multiplatform framework for building interactive 3D and XR experiences using React and Babylon.js with a declarative component model.
A Capacitor plugin for embedding a live camera preview and capturing photos/videos directly within HTML in hybrid mobile apps.
A React Native augmented reality app that translates text from your camera feed in real time using Google Cloud Vision.
A Swift framework that enables immersive AR headset experiences using Google Cardboard, with handheld AR alternatives.
An open-source macOS application that transforms video into glitch art through real-time distortion filters and effects.
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