A virtual reality component for Framer that creates immersive environments using cubemaps and projects interactive layers.
VRComponent is a Framer module that allows designers to create and prototype virtual reality experiences. It builds immersive 360° environments using cubemap images and enables interactive layers to be positioned and animated within that space. The component solves the problem of integrating VR prototyping into a familiar design tool workflow.
Designers and developers using Framer who want to prototype virtual reality interfaces, interactive 360° experiences, or immersive applications without leaving their design environment.
Developers choose VRComponent because it seamlessly integrates VR capabilities into Framer, offering a straightforward API for projecting layers, handling orientation events, and creating interactive prototypes that work across mobile and desktop.
A virtual reality component for Framer.
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Built specifically for Framer, it allows designers to prototype VR directly within their existing workflow, eliminating the need to switch tools or environments.
Uses six standard images for a 360° environment, making it easy to create immersive scenes from readily available cubemap resources or converted panoramas.
Projects any Framer layer into 3D space with heading and elevation values, enabling precise positioning and animation of UI elements for dynamic VR experiences.
Supports device orientation on mobile and mouse/keyboard on desktop, ensuring prototypes are functional and interactive across different devices.
Performance varies significantly, with poor results on devices like iPhone 5C and Nexus 5 as noted in the README, limiting reliable testing on lower-end hardware.
Requires images in cubemap format; spherical panoramas must be converted using external tools, adding an extra step and potential complexity to the setup process.
Locked into the Framer platform, making it unsuitable for projects using other design or development tools, which can lead to vendor lock-in.