Showing 23 of 23 projects
A web framework for building browser-based 3D, AR, and VR experiences using declarative HTML.
A multi-core friendly rigid body physics and collision detection library for games and VR, written in C++.
A lightweight Java library providing cross-platform, high-performance bindings to native APIs for graphics, audio, parallel computing, and XR.
A Farm Yard example scene demonstrating how to use VRTK v4 and Tilia packages for rapid spatial computing development in Unity.
A versatile visual SLAM framework for monocular, stereo, and RGB-D cameras with map storage and reuse capabilities.
A spatial audio SDK for game engines and audio middleware with physics-based sound propagation and occlusion.
A simple Lua framework for rapidly building VR experiences across multiple platforms and devices.
A discontinued collection of curated resources for the A-Frame WebVR framework.
Issue tracker and development release for the Linux port of SteamVR, enabling VR content creation on Linux.
A collection of 2D, 3D, and VR experiments, tutorials, and mechanics built with the Godot game engine.
A React renderer for Babylon.js that enables declarative 3D scene building with reusable components and hooks.
A high-performance Swift library for GPU-accelerated real-time image and video processing on Apple platforms using Metal.
A cross-platform, multi-language 3D engine for real-time visualization, supporting C++, Python, Lua, and Go.
A Unity SDK for integrating IBM Watson AI services like speech, language, and vision into games and applications.
A JavaScript port of the Jolt Physics engine using Emscripten, enabling high-performance physics simulations in web applications.
A Vulkan abstraction layer that represents a frame as a task graph, simplifying graphics engine development.
A curated list of links and resources for WebXR development, covering engines, frameworks, projects, and communities.
A multiplatform framework for building interactive 3D and XR experiences using React and Babylon.js with a declarative component model.
A Unity SDK for streaming Vimeo videos into Unity projects and recording/uploading Unity content directly to Vimeo.
A web framework and browser for building and experiencing rich virtual reality environments directly in the browser.
An iOS 360-degree video player that streams from AVPlayer with device motion support.
A lightweight 360-degree video player for iOS using SceneKit with VR and stereoscopic support.
A basic implementation of Beat Saber's core VR gameplay mechanics using the Godot game engine, primarily for Oculus Quest.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.