Showing 7 of 7 projects
A web framework for building browser-based 3D, AR, and VR experiences using declarative HTML.
A multi-core friendly rigid body physics and collision detection library for games and VR, written in C++.
A lightweight Java library providing cross-platform, high-performance bindings to native APIs for graphics, audio, parallel computing, and XR.
A Farm Yard example scene demonstrating how to use VRTK v4 and Tilia packages for rapid spatial computing development in Unity.
A versatile visual SLAM framework for monocular, stereo, and RGB-D cameras with map storage and reuse capabilities.
A spatial audio SDK for game engines and audio middleware with physics-based sound propagation and occlusion.
A simple Lua framework for rapidly building VR experiences across multiple platforms and devices.
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