Showing 36 of 46 projects
A JavaScript audio library that defaults to Web Audio API and falls back to HTML5 Audio for reliable cross-platform sound.
A single-file C audio library for playback, capture, and processing with no external dependencies.
A spatial audio SDK for game engines and audio middleware with physics-based sound propagation and occlusion.
A cross-platform, LGPL-licensed software implementation of the OpenAL 3D audio API.
A Rust audio playback library with a simple API, supporting multiple audio formats through optional decoders.
A free, portable C/C++ audio engine for games with minimal dependencies and simple API.
A simple Swift library for playing sounds with minimal code, supporting loops, volume control, and callbacks.
A backend-agnostic Rust library for creating expressive game audio with tweens, effects, clocks, and spatial audio.
GDExtension bindings for integrating the FMOD Studio audio engine into Godot 4 projects.
A Godot plugin for procedural audio and adaptive music, enabling complex soundscapes with minimal code.
A WebAudio API playback library with dynamic filters for modern browsers, designed for PixiJS.
A GDExtension-based integration of Audiokinetic's Wwise audio middleware for the Godot Engine.
A series of self-guided workshops introducing the Web Audio API through hands-on music and sound projects.
A Rust-based procedural engine sound generator with real-time GUI preview and CLI for creating synthetic engine audio.
A minimal JavaScript synthesizer library for generating music and sound effects in web demos and games.
A Godot C++ module providing GDScript bindings and integration helpers for the FMOD Studio audio middleware API.
A modern lightweight sound manager for ActionScript 3, simplifying audio playback with seamless transitions and built-in tweening.
A LÖVE sound manager with advanced audio parsing for rhythm-based mechanics and synchronized visual effects.
A LÖVE library for synchronizing game events to the BPM of an audio track.
A simple LÖVE library for generating and playing custom audio waveforms including noise types.
A simple Rust library for playing sounds and music with OpenAL spatialization support.
A cross-platform audio engine for libGDX games, providing advanced 3D spatialization, effects, and sound management.
A cross-platform audio engine optimized for games, featuring spatial audio, data-driven configuration, and a plugin architecture.
An open-source GameMaker extension for integrating FMOD audio middleware across desktop, mobile, and console platforms.
Converts MIDI files to PICO-8 cartridge data for music playback in games.
A fire-and-forget event-based audio triggering system for Godot, enabling audio playback with simple trigger strings.
A cross-platform spatial audio framework for encoding, decoding, and transcoding multichannel audio with headtracking support.
Adds simple microphone functionality to the LÖVE game framework.
FMOD audio engine integration module for Godot 4, enabling professional audio features in games.
Svelte actions and utilities to easily add interaction sounds to DOM events using Howler.js.
Live updating audio system for GameMaker 2024.14 with real-time asset reloading and advanced audio tooling.
Open Adaptive Music Library module for the Godot game engine, enabling dynamic music systems.
A LÖVE audio library that simplifies sound management with tagging, multi-instance playback, and effects.
An audio engine for designing and implementing high-quality sound in Game Maker Studio 2 games.
A libGDX library providing advanced 3D spatial audio, real-time effects, and a music player for desktop games.
A LibGDX extension that integrates Pure Data for real-time audio synthesis and MIDI sequencing in cross-platform games.
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