Showing 26 of 26 projects
A JavaScript audio library that defaults to Web Audio API and falls back to HTML5 Audio for reliable cross-platform sound.
A single-file C audio library for playback, capture, and processing with no external dependencies.
A spatial audio SDK for game engines and audio middleware with physics-based sound propagation and occlusion.
A cross-platform, LGPL-licensed software implementation of the OpenAL 3D audio API.
A Rust audio playback library with a simple API, supporting multiple audio formats through optional decoders.
A free, portable C/C++ audio engine for games with minimal dependencies and simple API.
A simple Swift library for playing sounds with minimal code, supporting loops, volume control, and callbacks.
A backend-agnostic Rust library for creating expressive game audio with tweens, effects, clocks, and spatial audio.
GDExtension bindings for integrating the FMOD Studio audio engine into Godot 4 projects.
A Godot plugin for procedural audio and adaptive music, enabling complex soundscapes with minimal code.
A WebAudio API playback library with dynamic filters for modern browsers, designed for PixiJS.
A series of self-guided workshops introducing the Web Audio API through hands-on music and sound projects.
A GDExtension-based integration of Audiokinetic's Wwise audio middleware for the Godot Engine.
A Rust-based procedural engine sound generator with real-time GUI preview and CLI for creating synthetic engine audio.
A minimal JavaScript synthesizer library for generating music and sound effects in web demos and games.
A Godot C++ module providing GDScript bindings and integration helpers for the FMOD Studio audio middleware API.
A modern lightweight sound manager for ActionScript 3, simplifying audio playback with seamless transitions and built-in tweening.
A LÖVE sound manager with advanced audio parsing for rhythm-based mechanics and synchronized visual effects.
A LÖVE library for synchronizing game events to the BPM of an audio track.
A simple LÖVE library for generating and playing custom audio waveforms including noise types.
A simple Rust library for playing sounds and music with OpenAL spatialization support.
A cross-platform audio engine optimized for games, featuring spatial audio, data-driven configuration, and a plugin architecture.
A cross-platform audio engine for libGDX games, providing advanced 3D spatialization, effects, and sound management.
An open-source GameMaker extension for integrating FMOD audio middleware across desktop, mobile, and console platforms.
Converts MIDI files to PICO-8 cartridge data for music playback in games.
A fire-and-forget event-based audio triggering system for Godot, enabling audio playback with simple trigger strings.
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