Showing 23 of 23 projects
A JavaScript audio library that defaults to Web Audio API and falls back to HTML5 Audio for reliable cross-platform sound.
A system-wide audio equalizer and volume mixer for macOS with free and pro features.
A cross-platform 3D game engine written in Go, featuring OpenGL rendering, an integrated GUI, and spatial audio.
A spatial audio SDK for game engines and audio middleware with physics-based sound propagation and occlusion.
A cross-platform, LGPL-licensed software implementation of the OpenAL 3D audio API.
A simple Lua framework for rapidly building VR experiences across multiple platforms and devices.
A free, open-source 3D game engine built in C++20 with Lua scripting and a full-featured editor.
A JavaScript library for dynamic audio synthesis and manipulation using the Web Audio API, simplifying complex audio tasks.
A backend-agnostic Rust library for creating expressive game audio with tweens, effects, clocks, and spatial audio.
A Web Audio API library for ambisonic decoding and binaural spatial audio rendering on the web.
GDExtension bindings for integrating the FMOD Studio audio engine into Godot 4 projects.
A multi-platform 3D game engine focused on first-person games with dynamic lighting, physics, and an integrated editor.
A GDExtension-based integration of Audiokinetic's Wwise audio middleware for the Godot Engine.
A distributed mesh synthesizer that uses UDP multicast over WiFi to control hundreds of additive synthesizer speakers in sync.
An open-source framework for building, deploying, and experiencing interactive 3D virtual worlds with real-time collaboration.
A simple Rust library for playing sounds and music with OpenAL spatialization support.
A cross-platform audio engine for libGDX games, providing advanced 3D spatialization, effects, and sound management.
A cross-platform audio engine optimized for games, featuring spatial audio, data-driven configuration, and a plugin architecture.
A cross-platform spatial audio framework for encoding, decoding, and transcoding multichannel audio with headtracking support.
FMOD audio engine integration module for Godot 4, enabling professional audio features in games.
An audio engine for designing and implementing high-quality sound in Game Maker Studio 2 games.
A libGDX library providing advanced 3D spatial audio, real-time effects, and a music player for desktop games.
A libGDX extension library providing enhanced audio features like music playlists with fades, pitch shifting, and spatial sound effects.
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