Showing 18 of 18 projects
A JavaScript audio library that defaults to Web Audio API and falls back to HTML5 Audio for reliable cross-platform sound.
A system-wide audio equalizer and volume mixer for macOS with free and pro features.
A cross-platform 3D game engine written in Go, featuring OpenGL rendering, an integrated GUI, and spatial audio.
A spatial audio SDK for game engines and audio middleware with physics-based sound propagation and occlusion.
A cross-platform, LGPL-licensed software implementation of the OpenAL 3D audio API.
A simple Lua framework for rapidly building VR experiences across multiple platforms and devices.
A free, open-source 3D game engine built in C++20 with Lua scripting and a full-featured editor.
A JavaScript library for dynamic audio synthesis and manipulation using the Web Audio API, simplifying complex audio tasks.
A backend-agnostic Rust library for creating expressive game audio with tweens, effects, clocks, and spatial audio.
A Web Audio API library for ambisonic decoding and binaural spatial audio rendering on the web.
GDExtension bindings for integrating the FMOD Studio audio engine into Godot 4 projects.
A multi-platform 3D game engine focused on first-person games with dynamic lighting, physics, and an integrated editor.
A GDExtension-based integration of Audiokinetic's Wwise audio middleware for the Godot Engine.
A distributed mesh synthesizer that uses UDP multicast over WiFi to control hundreds of additive synthesizer speakers in sync.
An open-source framework for building, deploying, and experiencing interactive 3D virtual worlds with real-time collaboration.
A simple Rust library for playing sounds and music with OpenAL spatialization support.
A cross-platform audio engine optimized for games, featuring spatial audio, data-driven configuration, and a plugin architecture.
A cross-platform audio engine for libGDX games, providing advanced 3D spatialization, effects, and sound management.
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