Showing 35 of 35 projects
A free and open-source JavaScript library for accessible creative coding on the web.
A TypeScript/JavaScript library for visualization and creative-coding with lightweight geometry and canvas utilities.
A cross-platform, low-level audio input and output library written in pure Rust.
A library for audio and music analysis, detecting events like onsets, pitch, tempo, and beats in audio signals.
An open-source tool for audio matching and mastering that makes your track sound like a reference song.
A Python library for audio data augmentation to improve the robustness of audio machine learning models.
A free, portable C/C++ audio engine for games with minimal dependencies and simple API.
A JavaScript library for dynamic audio synthesis and manipulation using the Web Audio API, simplifying complex audio tasks.
A low-level Go library for cross-platform sound playback with a simple context and player model.
A minimalistic, single-header MP3 decoder library focused on small size, speed, and ISO conformance.
A JavaScript library that simplifies creating and manipulating sounds with the Web Audio API.
A Python module written in C for digital signal processing, enabling real-time audio manipulation and synthesis within Python scripts.
A curated list of software, hardware, services, and resources for creating and distributing music.
A curated list of software, hardware, and resources for creating and distributing music.
A simple Swift library for playing sounds with minimal code, supporting loops, volume control, and callbacks.
A p5.js library that brings the Processing approach to Web Audio for creative coding with sound.
GDExtension bindings for integrating the FMOD Studio audio engine into Godot 4 projects.
A high-performance audio engine for React Native that implements the Web Audio API specification.
A React Native library for displaying and managing media controls on the lock screen and notification center for iOS and Android.
A Godot plugin for procedural audio and adaptive music, enabling complex soundscapes with minimal code.
A strongly-timed musical programming language inspired by ChucK, designed for simplicity, speed, and embeddability.
A Vue composable for playing sound effects in web applications using Howler.js.
Go bindings for libVLC enabling multimedia playback, streaming, and recording in Go applications.
A music composition suite for creating Game Boy soundtracks using the hUGEDriver format.
An iOS library that automatically starts and stops audio recording based on sound detection, optimized for human speech.
A comprehensive checklist and reference guide for assembling custom solid-body electric guitars with specific sound and playability goals.
A modern C++ library for reading and writing audio streams with idiomatic STL integration.
A minimal JavaScript synthesizer library for generating music and sound effects in web demos and games.
A simple Common Lisp framework for 2D game development with graphics, audio, and input handling.
A simple, consistent audio recording library for React Native with a unified Promise-based API.
A Swift library for fading audio in and out with AVAudioPlayer on iOS, tvOS, and macOS.
A simple LÖVE library for generating and playing custom audio waveforms including noise types.
A tiny iOS library for playing single sounds, sequences, and parallel audio using AVFoundation with simple APIs.
A simple Rust library for playing sounds and music with OpenAL spatialization support.
Python library for audio augmentation, generating multiple audio files from a mono source with speed, tone, and amplitude modifications.
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