Showing 26 of 26 projects
A React Native module for cross-platform audio clip playback with TypeScript support and modern architecture compatibility.
A JavaScript library that plays fart noises as you scroll down a web page.
A free, portable C/C++ audio engine for games with minimal dependencies and simple API.
A macOS application that provides instant audio feedback for typing, built with Rust.
A simple Swift library for playing sounds with minimal code, supporting loops, volume control, and callbacks.
Flash + AIR sound effects generator. Based on Sfxr.
A JavaScript plugin for playing sounds and music in web browsers using Web Audio API with HTML5 fallback.
A Vue composable for playing sound effects in web applications using Howler.js.
A micro-library for loading, playing, and generating sound effects and music for games and interactive applications.
A minimal JavaScript synthesizer library for generating music and sound effects in web demos and games.
A modern lightweight sound manager for ActionScript 3, simplifying audio playback with seamless transitions and built-in tweening.
A Swift library for fading audio in and out with AVAudioPlayer on iOS, tvOS, and macOS.
A LÖVE sound manager with advanced audio parsing for rhythm-based mechanics and synchronized visual effects.
A Flash-based port of sfxr for generating and synthesizing retro game sound effects with caching and mutation features.
A simple LÖVE library for generating and playing custom audio waveforms including noise types.
A fire-and-forget event-based audio triggering system for Godot, enabling audio playback with simple trigger strings.
Svelte actions and utilities to easily add interaction sounds to DOM events using Howler.js.
A libGDX library providing advanced 3D spatial audio, real-time effects, and a music player for desktop games.
A native GBDK-2020 sound effect driver for Game Boy, designed for use with the FX Hammer editor.
A libGDX extension library providing enhanced audio features like music playlists with fades, pitch shifting, and spatial sound effects.
A modernized audio driver for GameBoy games, enabling simultaneous music and sound effects playback with easy integration.
A customizable wheel spinner component for Vue.js applications with sound effects and flexible styling.
Disassembly of FX Hammer, the sound effect engine used in Carillon Editor for creating Game Boy sound effects.
A compact audio system library for GameMaker Studio 2.3 providing advanced audio management and effects.
Pure Haxe implementation of Sfxr for generating retro sound effects.
An Adobe AIR native extension for Android and iOS to control device volume, detect mute state, play low-latency sounds, and manage audio focus.
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