A micro-library for loading, playing, and generating sound effects and music for games and interactive applications.
Sound.js is a minimal JavaScript library for handling audio in games and interactive web applications. It enables developers to load and play sound files (MP3, WAV, OGG, WebM) and generate dynamic sound effects and music directly from code using the Web Audio API. It solves the need for a lightweight, dependency-free audio solution that doesn't require heavy frameworks.
Game developers and creators of interactive web applications who need a simple, embeddable audio system without external dependencies. It's especially useful for JavaScript-based games, demos, and creative coding projects.
Developers choose Sound.js for its extreme simplicity and modularity—it's under 800 lines with zero dependencies, and you can copy just the functions you need. It offers both file-based audio playback and procedural sound generation, giving fine-grained control without the overhead of larger audio engines.
A micro-library to load, play and generate sound effects and music for games and interactive applications
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At under 800 lines with zero dependencies, Sound.js is easy to embed or copy-paste directly into projects, minimizing bundle size and ideal for performance-sensitive games.
The `soundEffect` function offers 13 parameters for generating custom sounds from code, enabling unique audio effects like lasers and explosions without pre-recorded files, as shown in the README examples.
Functions like `makeSound` and `soundEffect` are independent and can be copied separately into projects, allowing developers to use only what they need, as emphasized in the README.
Supports echo, reverb, pitch bending without pitch change, and volume fading, providing fine-grained manipulation for game audio, with detailed API methods outlined in the README.
The README explicitly notes that reverb for sound effects is 'experimental due to browser quirks,' making it unreliable for production use and requiring extra caution.
With 13 parameters in `soundEffect`, creating polished sounds requires significant trial-and-error and audio expertise, with no presets or visual aids to simplify the process.
Lacks features like spatial audio, audio analysis, or pre-made sound libraries, forcing developers to build everything from scratch or integrate external tools for advanced needs.