A JavaScript library that plays fart noises as you scroll down a web page.
fartscroll.js is a novelty JavaScript library that plays fart sound effects triggered by scrolling on a web page. It allows developers to add humorous auditory feedback as users navigate content, with configurable scroll distance intervals. The project solves the 'problem' of overly serious web interactions by injecting lighthearted, unexpected fun.
Frontend developers or web designers looking to add humorous, non-intrusive easter eggs or novelty features to personal projects, joke websites, or April Fools' Day experiments.
Developers choose fartscroll.js for its dead-simple API, lack of dependencies, and pure commitment to absurdist web humor. It's a minimal, focused tool that delivers exactly what it promises without overcomplication.
You want fart noises as you scroll? We've got you covered.
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Plays fart sounds at customizable scroll intervals, adding unexpected fun to browsing with a simple parameter for distance threshold, as shown in the README example.
Built with vanilla JavaScript, eliminating jQuery or other library requirements, making it lightweight and easy to integrate without extra bloat.
Simple initialization with a single function call after DOM-ready events, requiring minimal code changes for quick deployment.
Focuses solely on its humorous purpose without over-engineering, keeping the codebase small and focused on fun, as per its philosophy.
Only allows control over scroll distance; lacks options for sound selection, volume adjustment, or dynamic toggling, making it inflexible for varied use cases.
Automatically plays sounds without user consent or controls, which can be intrusive and problematic for users with disabilities or in quiet environments.
The humor is specific and juvenile, limiting its applicability to only joke sites or personal projects, with little utility for serious development.
Audio playback on scroll events could impact page performance or mobile battery life, especially with frequent triggers, though not addressed in the README.