Showing 21 of 21 projects
A JavaScript library for creating web-based MIDI applications with soundfont support, synesthesia, and audio effects.
A JavaScript library for creating MIDI applications in the browser with soundfont support and audio effects.
A cross-platform, LGPL-licensed software implementation of the OpenAL 3D audio API.
A Python library for audio data augmentation to improve the robustness of audio machine learning models.
A Go library for audio playback and processing with a simple Streamer interface.
A JavaScript library for dynamic audio synthesis and manipulation using the Web Audio API, simplifying complex audio tasks.
A comprehensive audio effects library for the Web Audio API, offering overdrive, delay, reverb, and more.
A JavaScript library that simplifies creating and manipulating sounds with the Web Audio API.
A cross-platform C++ audio synthesis and signal processing library with JavaScript bindings for music DSP applications.
A multi-track audio editor and player for the web with canvas waveform preview, drag-and-drop editing, and Tone.js effects.
A backend-agnostic Rust library for creating expressive game audio with tweens, effects, clocks, and spatial audio.
A high-performance audio engine for React Native that implements the Web Audio API specification.
A Swift audio player built on AVAudioEngine for streaming, real-time manipulation, and advanced audio processing on iOS.
A Go package for audio playback and processing with a simple API and a rich library of effects.
A Python wrapper for SoX, enabling audio processing, transformation, and analysis directly from Python code.
A collection of high-quality audio DSP filters for iOS and macOS, designed to work with Novocaine or custom audio libraries.
A C++ audio digital processing toolbox for building modular audio filter pipelines with Python bindings.
A standalone macOS application that hosts and loads AudioUnits v3 plugins using AVFoundation API.
Python library for audio augmentation, generating multiple audio files from a mono source with speed, tone, and amplitude modifications.
A cross-platform audio engine optimized for games, featuring spatial audio, data-driven configuration, and a plugin architecture.
A cross-platform audio engine for libGDX games, providing advanced 3D spatialization, effects, and sound management.
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