Showing 11 of 11 projects
A cross-platform, terminal-based music player, audio engine, metadata indexer, and streaming server written in C++.
A tiny, fast, and dependency-free HTML5 game engine with WebGL2/Canvas2D rendering, physics, audio, and input handling.
A free, portable C/C++ audio engine for games with minimal dependencies and simple API.
An educational modern-C++ 3D game engine with deferred PBR, physics, audio, and a runtime editor.
A backend-agnostic Rust library for creating expressive game audio with tweens, effects, clocks, and spatial audio.
A high-performance audio engine for React Native that implements the Web Audio API specification.
A complete Pascal header translation of the raylib 5.6-dev game development library for Lazarus and Delphi.
A cross-platform audio engine optimized for games, featuring spatial audio, data-driven configuration, and a plugin architecture.
A cross-platform audio engine for libGDX games, providing advanced 3D spatialization, effects, and sound management.
An open-source GameMaker extension for integrating FMOD audio middleware across desktop, mobile, and console platforms.
A fire-and-forget event-based audio triggering system for Godot, enabling audio playback with simple trigger strings.
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