Showing 24 of 24 projects
A JavaScript audio library that defaults to Web Audio API and falls back to HTML5 Audio for reliable cross-platform sound.
A collection of minimal, cross-platform, standalone C headers for graphics, audio, app framework, and utility functions.
A single-file C audio library for playback, capture, and processing with no external dependencies.
A comprehensive .NET audio library for playback, recording, format conversion, MIDI, and audio manipulation.
A cross-platform, terminal-based music player, audio engine, metadata indexer, and streaming server written in C++.
A lightweight cross-platform Rust game framework for creating 2D and 3D games with minimal friction.
A JavaScript library providing a consistent API for loading and playing audio across browsers and devices.
A fully-fledged audio module for React Native music apps, featuring background playback, media controls, and caching.
A comprehensive .NET audio library for playing, recording, encoding, decoding, and real-time processing of audio in C#.
A painless, high-performance audio library for iOS and macOS using Audio Units with simple APIs.
A cross-platform, open-source C library for real-time audio input and output with support for multiple host APIs.
A curated collection of open-source C/C++ libraries for game development, covering system, engine components, asset management, and frameworks.
A JavaScript library that simplifies creating and manipulating sounds with the Web Audio API.
A C library for reading and writing sound files containing sampled audio data.
A cross-platform audio library for React Native supporting playback, recording, seeking, looping, and streaming.
A backend-agnostic Rust library for creating expressive game audio with tweens, effects, clocks, and spatial audio.
A lightweight, dependency-free Python library for reading metadata and images from various audio file formats.
An audio management library for SDL that decodes multiple formats, mixes audio, and provides DSP effects.
A self-hosted music streaming server with a web interface and RESTful API, giving you full control over your personal music library.
A C++ library for fast and easy audio synthesis with clean syntax and intuitive signal processing operators.
Go bindings for the miniaudio library, providing a cross-platform audio playback and capture API.
A generic Go package providing a common interface and buffer types for audio analysis and processing.
A Swift library for iOS that analyzes BPM (beats per minute) from audio files using the Superpowered audio engine.
A cross-platform audio library for Delphi FMX applications using BASS for playing streams and files.
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