Showing 14 of 14 projects
A JavaScript audio library that defaults to Web Audio API and falls back to HTML5 Audio for reliable cross-platform sound.
A collection of minimal, cross-platform, standalone C headers for graphics, audio, app framework, and utility functions.
A single-file C audio library for playback, capture, and processing with no external dependencies.
A comprehensive .NET audio library for playback, recording, format conversion, MIDI, and audio manipulation.
A cross-platform, terminal-based music player, audio engine, metadata indexer, and streaming server written in C++.
A lightweight cross-platform Rust game framework for creating 2D and 3D games with minimal friction.
A JavaScript library providing a consistent API for loading and playing audio across browsers and devices.
A fully-fledged audio module for React Native music apps, featuring background playback, media controls, and caching.
A comprehensive .NET audio library for playing, recording, encoding, decoding, and real-time processing of audio in C#.
A painless, high-performance audio library for iOS and macOS using Audio Units with simple APIs.
A cross-platform, open-source C library for real-time audio input and output with support for multiple host APIs.
A curated collection of open-source C/C++ libraries for game development, covering system, engine components, asset management, and frameworks.
A JavaScript library that simplifies creating and manipulating sounds with the Web Audio API.
A C library for reading and writing sound files containing sampled audio data.
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