Showing 32 of 32 projects
A live coding music synthesizer for creating sounds and music through code, designed for education and performance.
Audio synthesis, processing, and analysis platform for iOS, macOS, and tvOS applications.
A simple, intuitive audio visualization and processing framework for iOS and macOS built on Core Audio.
A comprehensive .NET audio library for playing, recording, encoding, decoding, and real-time processing of audio in C#.
A painless, high-performance audio library for iOS and macOS using Audio Units with simple APIs.
A C library for cross-platform real-time audio input and output, supporting JACK, PulseAudio, ALSA, CoreAudio, and WASAPI.
A cross-platform, open-source C library for real-time audio input and output with support for multiple host APIs.
A C++ template library for designing and implementing multichannel IIR filters with various response types and seamless parameter interpolation.
A comprehensive audio effects library for the Web Audio API, offering overdrive, delay, reverb, and more.
A JavaScript library for audio feature extraction, supporting both offline and real-time analysis via the Web Audio API.
A sound and music computing system for audio synthesis, processing, and composition.
A Python module written in C for digital signal processing, enabling real-time audio manipulation and synthesis within Python scripts.
A toolkit for real-time audio streaming over the network with guaranteed latency and packet loss recovery.
A backend-agnostic Rust library for creating expressive game audio with tweens, effects, clocks, and spatial audio.
A strongly-timed, concurrent programming language for real-time sound synthesis, music creation, and audio experimentation.
A NixOS module providing high-level configuration for real-time audio work, including kernel optimization and low-level system tuning.
A JavaScript library for real-time audio synthesis and composition in the browser using graph-based routing.
Go bindings for the PortAudio audio I/O library, enabling audio input/output operations in Go applications.
NES emulator written in Rust serving as a technology demonstration of Rust's suitability for systems software.
A C++ library for fast and easy audio synthesis with clean syntax and intuitive signal processing operators.
A Swift library for processing microphone input to detect pitch, frequency, and amplitude for iOS audio applications.
A JavaScript library that analyzes audio rhythms using music theory to drive audio-reactive visualizations.
A Rust-based procedural engine sound generator with real-time GUI preview and CLI for creating synthetic engine audio.
A web-based MIDI SoundFont2/DLS player and editor with real-time synthesis, visualization, and extensive export options.
A C++ audio digital processing toolbox for building modular audio filter pipelines with Python bindings.
A portable C library for efficient audio feature extraction with a cascading design for performance and flexibility.
A CoffeeScript-based language for real-time audio synthesis and algorithmic composition in the browser using Web Audio API.
A thin wrapper around the Web Audio API to extract waveform and frequency data from audio elements.
A high-performance real-time voice processing server in Rust providing unified STT/TTS services via WebSocket and REST APIs.
Open-source instructions for building a mobile hearing aid prototype using affordable consumer hardware and the openMHA platform.
A Python-based real-time binaural renderer for spherical microphone array signals with head-tracking support.
A web-based avatar system that loads multiple 3D model formats and provides full-body inverse kinematics with microphone-driven facial animation.
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