Showing 36 of 179 projects
A Godot 4 template providing a complete menu system with options, credits, scene loading, and accessibility features.
A Godot addon that adds Lua API support for creating sandboxed modding environments in GDScript, C#, or GDExtension.
A Godot 3 script that divides 2D sprites into blocks and makes them explode for destructible object effects.
A GDExtension-based integration of Audiokinetic's Wwise audio middleware for the Godot Engine.
An open-source 3D third-person action RPG with multiplayer support, built on a custom Godot engine.
An open-source reimplementation of GTA 3 using the Godot Engine, converting game files at runtime for modern performance and modding.
A Godot Engine script for fracturing and cutting 2D polygons, with helper functions for polygon manipulation.
An open-source turn-based strategy game with isometric voxel art, featuring campaign, hot-seat multiplayer, and a built-in map editor.
A simple Godot shader that simulates CRT display effects including distortion, color bleeding, and scanlines.
A Blender add-on that streamlines asset creation and import workflows for the Godot game engine.
A GPU-powered terrain editor and renderer for Godot 3, featuring clipmap LOD, PBR materials, and real-time sculpting.
An Emacs major mode providing GDScript language support, syntax highlighting, and debugging for Godot game development.
Import Valve Hammer (VMF) map files into Godot Engine for level design and Source Engine map porting.
An advanced 2D/3D trail and ribbon plugin for the Godot Engine, offering Unity3D-like visual effects.
A modern rewrite of The Battle for Wesnoth strategy game using the Godot engine for enhanced performance and features.
A Godot Engine plugin for voxel-based volumetric lighting and fog using a frustum-aligned 3D texture technique.
A Godot 3 add-on for creating dynamic 2D day and night cycles with CanvasModulate and optional moon lighting using Light2D.
A Godot Engine add-on that adds a shell-based fur node for realistic fur rendering on characters and props.
A low-resolution metroidvania first-person shooter game made for LOWREZJAM 2018, inspired by Metroid Prime.
A gravity-bending puzzle platformer game built with Godot Engine where players manipulate gravity to solve block puzzles.
A minimalistic dialogue engine for Godot, enabling branching narratives with choices, conditions, and dynamic text.
A 2D shader for Godot 3 that simulates CRT screen effects like curvature, scan lines, and vignette.
An open-source engine recreation of Ultima Underworld and Ultima Underworld 2 using the Godot Engine.
A GDScript and Godot Engine client for connecting to Phoenix Framework Channels, enabling real-time communication in games and applications.
A modular, simplified flight simulation addon for Godot Engine, designed for games rather than realistic pilot training.
A Text Interface Engine plugin for Godot to create RPG-style dialogue with controllable text output.
A Godot 4 addon for importing Tiled map editor files (.tmx, .tmj) into your game projects.
A Godot 4.x plugin for integrating Google Play Game Services SDK into Android games.
A soothing pastel theme collection for the Godot game engine, offering four color variants for both text editor and interface.
A graph-based quest editor and manager plugin for Godot 4, enabling visual quest design and runtime management.
A Godot 3.x add-on providing level of detail (LOD) for meshes, lights, and particles to significantly improve performance in large scenes.
A Godot tool for programmatically creating and managing UI themes using GDScript, with live preview and style inheritance.
A Bomberman-style local multiplayer game built with Godot Engine for learning purposes.
Turn Godot projects into OpenAI Gym environments for training reinforcement learning models with PyTorch via shared memory.
A Haxe GDExtension for Godot 4, enabling game development with Haxe nodes that integrate seamlessly into Godot scenes.
A Godot Engine addon that integrates a native GitHub client directly into the editor for managing repositories and gists.
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