A gravity-bending puzzle platformer game built with Godot Engine where players manipulate gravity to solve block puzzles.
ROTA: Bend Gravity is an open-source puzzle platformer game built with Godot Engine where players manipulate gravity direction to solve spatial puzzles and navigate challenging levels. The game features innovative gravity-bending mechanics that allow characters to walk on walls and ceilings, creating unique puzzle-solving experiences. It's available across multiple platforms including desktop, web, and mobile devices.
Indie game developers looking for open-source Godot projects to study, puzzle game enthusiasts who enjoy spatial reasoning challenges, and developers interested in cross-platform game distribution with Steam integration.
ROTA offers completely free and open-source gravity manipulation gameplay under the permissive Unlicense, providing a unique twist on puzzle platformers that developers can freely learn from, modify, and build upon for their own projects.
Godot 3.6.1 / ROTA: Bend Gravity / Gravity Bending Block Puzzle Platformer Game
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
Allows players to rotate gravity direction to walk on walls and ceilings, creating unique spatial puzzles as highlighted in the key features.
Supports Linux, Windows, Mac, Web, and Android, ensuring broad accessibility across multiple devices from a single codebase.
Includes full Steam support with achievements using the godot-steam-api addon, facilitating distribution on a major platform.
Released under the Unlicense, granting complete freedom to use, modify, and distribute without restrictions, except for the addons/ folder.
The README provides minimal setup guidance or code explanations, lacking tutorials or detailed development instructions.
Built with Godot Engine 3.6.1, which is not the latest (Godot 4.x), potentially missing newer features, optimizations, and long-term support.
The addons/ folder is excluded from the Unlicense, restricting modifications to certain components and requiring separate licensing checks.