Showing 29 of 29 projects
A high-performance, editable terrain system for Godot 4, built as a C++ GDExtension addon.
A stateless branching dialogue editor and runtime addon for Godot 4.6+ games.
A powerful Godot Engine addon for creating robust AI systems using behavior trees.
A Godot 4 plugin providing Behavior Trees and Hierarchical State Machines for creating complex AI behaviors in games.
A visual scripting add-on for Godot 4.2+ that enables building game logic through an intuitive graph editor with hundreds of nodes.
A comprehensive Godot 4 template providing ready-to-use menus, settings, and tools to jumpstart game development.
An embedded unit testing framework for Godot 4, supporting GDScript and C# with TDD, mocking, and scene testing.
A Godot 4 addon for detecting input devices, managing input mappings, and providing rumble support for joypads.
A collection of 2D, 3D, and VR experiments, tutorials, and mechanics built with the Godot game engine.
A modular first-person shooter controller template for Godot 4 with smooth movement, camera rotation, and slope handling.
A library for running LLMs locally and efficiently on any device with support for Python, Flutter, and Godot.
A generic starter project for Godot games providing scene management, debug shortcuts, and CI workflows.
A 2D and 3D physics engine plugin for Godot, offering improved stability, performance, fluid simulation, and determinism.
A Godot 4 add-on for importing raster graphics and animations from Aseprite, Krita, Pencil2D, Piskel, and Pixelorama files.
A Godot 4 template with curated plugins, essential features, and best practices for kick-starting game projects in GDScript.
A Godot 4 template providing a complete menu system with options, credits, scene loading, and accessibility features.
An open-source reimplementation of GTA 3 using the Godot Engine, converting game files at runtime for modern performance and modding.
A minimalistic dialogue engine for Godot, enabling branching narratives with choices, conditions, and dynamic text.
A Godot 4 addon for importing Tiled map editor files (.tmx, .tmj) into your game projects.
A CLI tool to build and publish Godot games to the App Store and Google Play without requiring Xcode or Android Studio.
A graph-based quest editor and manager plugin for Godot 4, enabling visual quest design and runtime management.
A Godot tool for programmatically creating and managing UI themes using GDScript, with live preview and style inheritance.
A Godot 4.x addon that synchronizes CollisionShape2D with AnimatedSprite2D frames for dynamic hitboxes, hurtboxes, and hardboxes.
An incremental experimental minimalistic idle game inspired by A Dark Room, built with Godot.
A flexible quest management system for Godot Engine, enabling hierarchical quest trees, detailed state tracking, and custom conditions.
A Godot Engine 4.x addon providing a horizontal selector with navigation controls, modular components, and rich customization.
A command-line tool to install, manage, and switch between different versions of the Godot Engine.
A comprehensive inventory management system for the Godot Game Engine with stacking, slot operations, and runtime debugging.
A Godot Engine project template with code formatting, license tracking, CI/CD, and addon management.
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