A Godot plugin for creating customizable shaking effects for any Node in your game.
Shaker is a plugin for the Godot game engine that adds customizable shaking effects to game objects. It solves the problem of creating dynamic visual feedback, such as screen shakes for impacts or object vibrations, without requiring manual animation or complex code.
Godot developers looking to enhance their games with polished visual effects, particularly those working on action, adventure, or any genre where motion feedback improves player experience.
Developers choose Shaker for its ease of integration, detailed customization options, and flexibility to apply effects to any Node, saving time compared to building shaking systems from scratch.
shake plugin for godot
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Shaker can apply effects to any Node in the Godot scene tree, from cameras for screen shakes to UI elements, as stated in the README's feature list, making it highly adaptable.
Allows fine-tuning of parameters like intensity, duration, and frequency, enabling precise shaking effects without complex scripting, per the README's emphasis on editability.
Available via Godot's Asset Library or GitHub with clear installation steps, saving setup time and streamlining plugin activation in projects.
Facilitates quick iteration on visual effects, ideal for polishing gameplay without building shaking systems from scratch, aligning with the value proposition.
The documentation is marked as 'WIP' in the README, which can hinder learning, troubleshooting, and advanced usage for developers.
Only compatible with Godot 4.2 and above, excluding projects on older versions or those hesitant to upgrade due to stability concerns.
Adds external dependency that may break with future Godot updates or conflict with other plugins, requiring ongoing maintenance and compatibility checks.