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godot-luaAPI

NOASSERTIONC++v2.1-beta11

A Godot addon that adds Lua API support for creating sandboxed modding environments in GDScript, C#, or GDExtension.

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419 stars39 forks0 contributors

What is godot-luaAPI?

Godot LuaAPI is a Godot Engine addon that provides Lua scripting support for creating custom modding APIs in a sandboxed environment. It allows game developers to expose specific engine functionalities to modders while restricting access to sensitive parts, enabling secure user-generated content without compromising game integrity.

Target Audience

Godot game developers who want to add modding support to their games with controlled, sandboxed Lua scripting, particularly those building games where user-generated content is a key feature.

Value Proposition

Developers choose Godot LuaAPI for its focused sandboxing capabilities, which offer more security than native scripting alternatives, and its flexibility in supporting multiple Godot scripting languages (GDScript, C#, GDExtension) for integration.

Overview

Godot LuaAPI

Use Cases

Best For

  • Adding secure Lua-based modding systems to Godot games
  • Creating sandboxed APIs for user-generated content
  • Integrating Lua scripting with GDScript, C#, or GDExtension projects
  • Controlling modder access to specific engine features
  • Building games with customizable mod support without exposing core engine functionality
  • Developing modding tools that require error handling and coroutine management

Not Ideal For

  • Games that don't require modding support or user-generated content
  • Developers wanting to use Lua as the primary game scripting language without sandboxing constraints
  • Projects needing actively maintained addons with frequent updates and community support
  • Small-scale modding implementations where building a custom API from scratch is overkill

Pros & Cons

Pros

Secure Sandboxing

Provides a controlled environment where modders can only access explicitly exposed engine features, preventing unauthorized modifications and enhancing security for user-generated content, as emphasized in the README.

Multi-language Integration

Supports integration via GDScript, C#, or GDExtension, allowing developers to use their preferred Godot scripting language while building Lua APIs, offering flexibility across projects.

Flexible Object Handling

Allows pushing Godot Variants as globals, passing objects as userdata, and exposing Callables as Lua functions, enabling complex interactions between Lua and Godot, with examples in the README like Vector2 operations.

Customizable Libraries

Developers can select which Lua standard libraries (e.g., base, table, string) are available to modders, giving fine-grained control over the scripting environment for security and functionality.

Cons

Archived Project

The repository is archived with no active maintenance, risking compatibility issues with future Godot versions and leaving users without official support or updates, as warned in the README.

Complex Setup Process

Requires compiling from source or downloading specific builds, and separate export templates are needed for deployment, adding significant overhead compared to plug-and-play addons, noted in the 'Getting Started' section.

High Initial Effort

Building a custom modding API from scratch is more work than using native scripts or other modding solutions, as admitted in the README, making it less suitable for quick or simple implementations.

Frequently Asked Questions

Quick Stats

Stars419
Forks39
Contributors0
Open Issues0
Last commit1 year ago
CreatedSince 2021

Tags

#sandbox#lua-scripting#gdscript#gamedev#user-generated-content#csharp#sandboxing#modding-support#game-development#game-modding#game#gdextension#godot-module#lua#modding#godot#godot-engine

Built With

G
Godot Engine
G
GDScript
G
GDExtension
L
Lua
C
C++

Links & Resources

Website

Included in

Godot9.7k
Auto-fetched 1 day ago

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