Showing 36 of 387 projects
A free J2ME emulator with libretro, AWT, and SDL2 frontends for running Java mobile applications on modern systems.
A flexible and composable command-line tile graphics converter for classic game consoles like SNES, Game Boy, and Mega Drive.
Adds save state functionality to Game Boy and Game Boy Color games when played on original hardware via ROM patches.
An OpenGL source port for the classic Catacomb 3D games, enhancing graphics and adding modern features while preserving original gameplay.
A guide and toolset for extracting screenshots from an original Game Boy by sniffing its LCD data bus with a logic analyzer.
A command-line Pong game where you play against network latency by pinging IP addresses.
A disassembly of Pokémon Red and Blue with full Game Boy Color support and enhancements.
A C++ and SDL2 port of the classic Gravity Defied mototrial racing mobile game, preserving all original features.
An Arduino-based device that reads and writes Game Boy cartridge ROM and RAM data to an SD card.
Source code and PDF for a book teaching Game Boy assembly programming to modern game developers.
A modern remake of the 1995 RPG Albion, built with .NET and requiring original game data.
A terminal-based clone of the 2048 puzzle game with animated gameplay.
Standard include file containing Game Boy hardware definitions for RGBDS assembly projects.
An open-source re-implementation of Bullfrog's Sim Theme Park / Theme Park World (1999) for modern systems.
An open-source Vulkan port of the Serious Engine for Serious Sam Classic, enabling modern graphics on Windows, Linux, macOS, BSD, and Raspberry Pi.
A classic Snake game playable with Vim keybindings, compiled to WebAssembly for browser execution.
A Forth-based development kit for creating Game Boy games, featuring an assembler, cross-compiler, and library.
Source code for the classic 1991 DOS action game Catacomb, originally built with Borland Turbo Pascal 5.5.
A wavetable-based TB-303 style synthesizer for the Nintendo Gameboy.
An open-source reimplementation and redesign of Sierra On-Line's 1994 Outpost game, focusing on improved gameplay and responsiveness.
A library of standard functions for Game Boy game development in Assembly, reducing boilerplate code.
Eagle library and PCB design files for creating custom Gameboy cartridges with AT49F040 flash memory.
A real-mode DOS game for Ludum Dare #31, playable in DOSBox with joystick support.
Open-source Game Boy flash cartridge using a Xilinx CPLD as the memory bank controller.
A Game Boy Color video player with higher resolution, stereo PCM audio, and video compression for encoding FFMPEG videos into playable ROMs.
A JavaScript-based assembler for Gameboy z80 assembly code, compatible with rgbds and offering extended meta-instructions.
A training pipeline to generate four distinct AI NPC personality weight bundles for a Zelda-style N64 game, enabling byte-level transformer inference on the console's CPU.
A portable C reimplementation of the classic ZX Spectrum isometric 3D game 'The Great Escape'.
A portable, enhanced RuneScape Classic client written in C99 with support for multiple platforms and modern features.
A pixel art editor built as a Swift Playground, allowing users to create retro-style pixel art with drawing, color palettes, undo/redo, and save functionality.
A cross-platform free software remake of Sonic Team's ChuChu Rocket for PC with new assets and gameplay improvements.
A partial recompilation of Dungeon Keeper II that fixes bugs in single and multiplayer modes.
A Swift-based assembler for creating Gameboy games, supporting the full instruction set and producing executable binaries.
A faithful port of the 2048 puzzle game for Game Boy and Master System consoles.
A scriptmodule to install a Godot Engine 'emulator' for playing 2D Godot games on RetroPie.
A retro 2D and pseudo-3D game engine written in D, focused on authentic pixel-perfect graphics and a lightweight footprint.
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