A classic Snake game playable with Vim keybindings, compiled to WebAssembly for browser execution.
WASM Snake is a browser-based Snake game that uses Vim keybindings for movement control. It's written in Go and compiled to WebAssembly, providing a secure gaming experience with a functional leaderboard system. The project serves as both an entertaining game and a learning exercise in modern web technologies.
Developers familiar with Vim who want to play a nostalgic game using their preferred keybindings, and developers interested in WebAssembly implementations of classic games.
It combines the familiarity of Vim controls with the technical novelty of WebAssembly execution, offering a secure gaming experience that prevents leaderboard cheating through its compiled architecture.
Vim Snake Game powered by web assembly
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Compiled from Go to WebAssembly, it prevents cheating on the leaderboard, addressing the security flaws of the original JavaScript version as mentioned in the rewrite motivation.
Uses h/j/k/l keys for movement, providing a nostalgic and efficient control scheme specifically for Vim-savvy developers.
Includes Docker support for containerized deployment, with clear build and run commands in the README, simplifying hosting and distribution.
Serves as a practical case study for learning Go to WebAssembly compilation and modern web tech integration, as highlighted in the project's philosophy.
The TODO list includes missing elements like showing top score and thumbnail, indicating the project isn't fully polished and may lack user-friendly enhancements.
Requires managing Go, yarn, Docker, and specific version dependencies, such as ensuring wasm_exec.js matches the Go version, which adds overhead for local development.
Heavy reliance on Vim keybindings makes it inaccessible for those unfamiliar with Vim, limiting its usability to a specific developer subset.