Showing 36 of 50 projects
Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules, digitized from MIT Museum scans.
Original source code and binaries for MS-DOS versions 1.25, 2.0, and 4.0, released for historical reference.
A Python CTF framework and exploit development library designed for rapid prototyping and security research.
A categorized collection of C++ resources covering analysis, debugging, performance, standardization, and more.
A complete disassembly of Pokémon Red and Blue Game Boy ROMs, enabling analysis and modification.
A log analyzer and visualizer for the Java HotSpot JIT compiler, enabling inspection of inlining, hot methods, bytecode, and assembly.
A complete disassembly of Pokémon Crystal for Game Boy Color, enabling ROM hacking and game modification.
A lightweight performance monitoring and benchmarking suite for Linux, supporting Intel, AMD, ARM, and POWER processors.
A portable mixed-precision math library with 2,000+ SIMD kernels for 15+ numeric types across x86, Arm, RISC-V, and WebAssembly.
A free assembler/linker toolchain for developing games and software for the Nintendo Game Boy and Game Boy Color.
A reflective PE packer for in-memory execution of Windows executables to bypass security products.
A reverse-engineered, modern rebuild of the 1997 game Carmageddon that runs natively on contemporary systems.
A cargo subcommand to display assembly, LLVM-IR, MIR, and WASM generated for Rust code.
A Flappy Bird clone written in 16-bit x86 assembly that runs directly on hardware without an operating system.
A complete disassembly of The Legend of Zelda: Link's Awakening DX for the Game Boy Color, enabling ROM analysis and modification.
A complete disassembly of Pokémon Yellow for Game Boy Color, enabling ROM hacking and analysis.
A Game Boy / Game Boy Color engine for creating games in C or assembly with built-in sprite management, collision detection, and asset handling.
A complete disassembly of Pokémon Gold and Silver games for Game Boy Color, enabling ROM analysis and modification.
A curated collection of resources for developing applications and games for DOS operating systems.
Compile Java bytecode to native assembly for microcontrollers and retro platforms like Commodore 64, Sega Genesis, and Atari 2600.
An operating system kernel and userland written entirely in the D programming language.
A local diffing tool for decompilation projects that compares object files and highlights assembly differences.
A work-in-progress disassembly of the Pokémon Gold and Silver 1997 Space World demo prototypes.
A packer for Windows x86 executable files that transforms and encrypts PE files to obstruct reverse engineering.
A toolkit for writing, reading, and analyzing EVM (Ethereum Virtual Machine) bytecode.
An interactive assembly shell written in Rust for exploring and executing x86/x64 assembly instructions.
A collection of Python tools for reverse engineering Pokémon Red and Crystal, including disassemblers, map editors, and graphics converters.
A complete disassembly of the Pokémon Trading Card Game for Game Boy Color, enabling ROM analysis and modification.
An original GameBoy game blending Jump'n'Run and Metroidvania elements, developed with custom tools and assembly.
A Game Boy ROM disassembler that generates RGBDS-compatible assembly code with support for symbol files and image extraction.
A complete, documented disassembly of The Legend of Zelda: Oracle of Ages and Seasons for Game Boy Color.
A complete disassembly of Pokémon Pinball for Game Boy Color, enabling ROM analysis and modification.
Compile code and explore assembly directly from Neovim using the Compiler Explorer (Godbolt) API.
A disassembly of Pokémon Red and Blue with full Game Boy Color support and enhancements.
A Haskell library for generating Erlang VM byte code from pure Haskell, enabling compile-to-BEAM languages.
Standard include file containing Game Boy hardware definitions for RGBDS assembly projects.
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