Showing 26 of 26 projects
A software reverse engineering framework for analyzing compiled code across multiple platforms, offering disassembly, decompilation, and scripting.
An open-source binary debugger for Windows optimized for malware analysis and reverse engineering.
A platform-agnostic binary analysis framework for disassembly, symbolic execution, and program analysis.
A lightweight multi-architecture disassembly framework for binary analysis and reverse engineering.
A complete disassembly of Pokémon Red and Blue Game Boy ROMs, enabling analysis and modification.
A tool to search for ROP gadgets in binary files to facilitate Return-Oriented Programming exploitation.
A QEMU-based interactive runtime analyzer for debugging and reverse engineering, serving as an alternative to strace and gdb.
A QEMU-based interactive runtime analyzer for dynamic binary analysis and reverse engineering.
A binary analysis IDE for inspecting, navigating, editing, and annotating control flow graphs and call graphs of disassembled code.
A complete disassembly of Pokémon Crystal for Game Boy Color, enabling ROM hacking and game modification.
A static binary code analysis toolkit for reverse engineers, featuring value/taint analysis, type reconstruction, and memory vulnerability detection.
A static binary analysis framework for automated reverse engineering and security analysis of compiled executables.
A PowerShell module for reverse engineering that disassembles code, analyzes malware, parses memory structures, and inspects Windows internals.
A complete disassembly of Pokémon Yellow for Game Boy Color, enabling ROM hacking and analysis.
A complete disassembly of Pokémon Gold and Silver games for Game Boy Color, enabling ROM analysis and modification.
A command-line Python tool for malware analysis with hex viewing, disassembly, file format support, and plugin architecture.
A work-in-progress disassembly of the Pokémon Gold and Silver 1997 Space World demo prototypes.
A toolkit for writing, reading, and analyzing EVM (Ethereum Virtual Machine) bytecode.
A collection of Python tools for reverse engineering Pokémon Red and Crystal, including disassemblers, map editors, and graphics converters.
A complete disassembly of the Pokémon Trading Card Game for Game Boy Color, enabling ROM analysis and modification.
An open-source port of the 1996 DOS game Syndicate Wars to modern operating systems using SDL, OpenAL, and Vorbis.
A complete, documented disassembly of The Legend of Zelda: Oracle of Ages and Seasons for Game Boy Color.
A Delphi debug framework providing stack traces, CPU register snapshots, debug info access, and PE file utilities.
A complete disassembly of Pokémon Pinball for Game Boy Color, enabling ROM analysis and modification.
An abstract interpretation-based static analysis platform for disassembling and analyzing binary executables to recover control flow graphs.
A backend-agnostic debugger frontend for reverse engineering and analyzing binaries without source code access.
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