Showing 36 of 49 projects
A fast and accurate Game Boy Advance emulator that also supports Game Boy and Game Boy Color games.
A high-performance Game Boy emulator written in Python, designed for AI training, game automation, and classic gameplay.
A complete disassembly of Pokémon Red and Blue Game Boy ROMs, enabling analysis and modification.
A curated list of Game Boy and Game Boy Color development resources, including tools, documentation, emulators, and open-source ROMs.
A multi-platform Nintendo Game Boy and Game Boy Color emulator written in Go, featuring debugging tools and broad game compatibility.
A cross-platform development kit for creating games on classic consoles like the Game Boy, NES, and Sega Master System using C.
A highly accurate Game Boy and Game Boy Color emulator written in portable C with native macOS and SDL frontends.
A free assembler/linker toolchain for developing games and software for the Nintendo Game Boy and Game Boy Color.
A full-featured cross-platform GameBoy emulator written in Rust, tested on Windows, Ubuntu, and Mac.
Gate-level simulation of the original Game Boy hardware, reverse-engineered from die shots of the DMG-01 chip.
A Game Boy research project and emulator written in Rust, focused on accuracy and clear documentation.
A complete disassembly of The Legend of Zelda: Link's Awakening DX for the Game Boy Color, enabling ROM analysis and modification.
A complete disassembly of Pokémon Yellow for Game Boy Color, enabling ROM hacking and analysis.
A Game Boy / Game Boy Color engine for creating games in C or assembly with built-in sprite management, collision detection, and asset handling.
A Game Boy and Game Boy Color emulator written in Rust with web, SDL, and Libretro front-ends.
A browser-based emulator for NES, SNES, Sega Mega Drive, and GameBoy consoles built on Adobe Flash.
A simple, cycle-accurate Game Boy and Game Boy Color emulator written in C that runs natively and in the browser via WebAssembly.
A tilemap editor for Game Boy, GBC, GBA, NDS, SNES, Genesis, and TG16 projects, supporting Pokémon disassemblies and hacks.
A work-in-progress disassembly of the Pokémon Gold and Silver 1997 Space World demo prototypes.
Arduino firmware enabling serial MIDI communication with Nintendo Game Boy for music applications like LSDJ and Nanoloop.
An Arduino-based emulator that captures images from Game Boy games via the link cable, replacing the original Game Boy Printer.
A music composition suite for creating Game Boy soundtracks using the hUGEDriver format.
A complete disassembly of the Pokémon Trading Card Game for Game Boy Color, enabling ROM analysis and modification.
An original GameBoy game blending Jump'n'Run and Metroidvania elements, developed with custom tools and assembly.
A Game Boy ROM disassembler that generates RGBDS-compatible assembly code with support for symbol files and image extraction.
Size-optimized ports of the 240p Test Suite for NES, Game Boy, and Game Boy Advance to test retro video output.
A Gameboy cartridge program that turns Nintendo Gameboy into a full MIDI-supported sound module.
A toolchain that compiles Rust code to GBZ80 assembly for creating Game Boy games.
A collection of simplified GBDK examples for Game Boy development, covering graphics, sound, input, and hardware features.
A complete, documented disassembly of The Legend of Zelda: Oracle of Ages and Seasons for Game Boy Color.
A complete disassembly of Pokémon Pinball for Game Boy Color, enabling ROM analysis and modification.
A guide and toolset for extracting screenshots from an original Game Boy by sniffing its LCD data bus with a logic analyzer.
Adds save state functionality to Game Boy and Game Boy Color games when played on original hardware via ROM patches.
An Arduino-based device that reads and writes Game Boy cartridge ROM and RAM data to an SD card.
A Forth-based development kit for creating Game Boy games, featuring an assembler, cross-compiler, and library.
A wavetable-based TB-303 style synthesizer for the Nintendo Gameboy.
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