Showing 36 of 98 projects
A fast and accurate Game Boy Advance emulator that also supports Game Boy and Game Boy Color games.
A high-performance Game Boy emulator written in Python, designed for AI training, game automation, and classic gameplay.
A complete disassembly of Pokémon Red and Blue Game Boy ROMs, enabling analysis and modification.
A curated list of Game Boy and Game Boy Color development resources, including tools, documentation, emulators, and open-source ROMs.
A multi-platform Nintendo Game Boy and Game Boy Color emulator written in Go, featuring debugging tools and broad game compatibility.
A cross-platform development kit for creating games on classic consoles like the Game Boy, NES, and Sega Master System using C.
A highly accurate Game Boy and Game Boy Color emulator written in portable C with native macOS and SDL frontends.
A free assembler/linker toolchain for developing games and software for the Nintendo Game Boy and Game Boy Color.
A full-featured cross-platform GameBoy emulator written in Rust, tested on Windows, Ubuntu, and Mac.
Gate-level simulation of the original Game Boy hardware, reverse-engineered from die shots of the DMG-01 chip.
A Game Boy research project and emulator written in Rust, focused on accuracy and clear documentation.
A complete disassembly of The Legend of Zelda: Link's Awakening DX for the Game Boy Color, enabling ROM analysis and modification.
A complete disassembly of Pokémon Yellow for Game Boy Color, enabling ROM hacking and analysis.
A Game Boy / Game Boy Color engine for creating games in C or assembly with built-in sprite management, collision detection, and asset handling.
A Game Boy and Game Boy Color emulator written in Rust with web, SDL, and Libretro front-ends.
A browser-based emulator for NES, SNES, Sega Mega Drive, and GameBoy consoles built on Adobe Flash.
A simple, cycle-accurate Game Boy and Game Boy Color emulator written in C that runs natively and in the browser via WebAssembly.
A tilemap editor for Game Boy, GBC, GBA, NDS, SNES, Genesis, and TG16 projects, supporting Pokémon disassemblies and hacks.
The open-source city building game for Game Boy Color.
A work-in-progress disassembly of the Pokémon Gold and Silver 1997 Space World demo prototypes.
Game Boy -related custom hardware by gekkio
Arduino firmware enabling serial MIDI communication with Nintendo Game Boy for music applications like LSDJ and Nanoloop.
An Arduino-based emulator that captures images from Game Boy games via the link cable, replacing the original Game Boy Printer.
A music composition suite for creating Game Boy soundtracks using the hUGEDriver format.
A complete disassembly of the Pokémon Trading Card Game for Game Boy Color, enabling ROM analysis and modification.
A Game Boy ROM disassembler that generates RGBDS-compatible assembly code with support for symbol files and image extraction.
An original GameBoy game blending Jump'n'Run and Metroidvania elements, developed with custom tools and assembly.
A music player library for the PSG audio channels of the GB, GBC and GBA.
Size-optimized ports of the 240p Test Suite for NES, Game Boy, and Game Boy Advance to test retro video output.
A Gameboy cartridge program that turns Nintendo Gameboy into a full MIDI-supported sound module.
A toolchain that compiles Rust code to GBZ80 assembly for creating Game Boy games.
A GB, GBC and GBA emulator with GB Camera support.
A GB, GBC and GBA emulator with GB Camera support.
A collection of simplified GBDK examples for Game Boy development, covering graphics, sound, input, and hardware features.
A complete, documented disassembly of The Legend of Zelda: Oracle of Ages and Seasons for Game Boy Color.
A complete disassembly of Pokémon Pinball for Game Boy Color, enabling ROM analysis and modification.
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