Showing 18 of 18 projects
A drag-and-drop retro game creator for making Game Boy games, available for Mac, Linux, and Windows.
A cross-platform development kit for creating games on classic consoles like the Game Boy, NES, and Sega Master System using C.
A Game Boy / Game Boy Color engine for creating games in C or assembly with built-in sprite management, collision detection, and asset handling.
A toolchain that compiles Rust code to GBZ80 assembly for creating Game Boy games.
A collection of simplified GBDK examples for Game Boy development, covering graphics, sound, input, and hardware features.
A dual GB/GBC remaster of the arcade platformer Tobu Tobu Girl for Game Boy, Game Boy Color, and Super Game Boy.
A salvaged collection of Game Boy programming tutorials and examples using GBDK.
A GIMP plugin and command-line tool for importing and exporting Game Boy tilemaps and tilesets to/from GBDK, ZGB, GBTD, and GBMB formats.
A Gameboy port of Chrome's offline dinosaur game, written in C using GBDK.
A command-line tool for estimating ROM and RAM usage in Game Boy and other GBDK platform games from map, binary, and debug files.
A MIDI synthesizer kit that turns a Game Boy Color into a multitimbral instrument controlled via MIDI.
A parser and sound driver that converts Music Macro Language (MML) into playable music on the Nintendo Game Boy.
A colorful GameBoy Color demo showcasing DMA transfers, roto-zoom effects, and scanline palette changes using GBDK 2020.
A homebrew puzzle game for Game Boy Color, Analogue Pocket, and Game Gear where players build pets from falling pieces.
A simple Snake game port written in C for the Nintendo GameBoy.
A Game Boy game created for GBJAM 5 (2016) featuring a princess in a sci-fi adventure.
A tribute game to Doctor Who for Gameboy, built with gbdk and GB Lemon tracker.
A Nintendo Game Boy port of Google Chrome's offline Dino game, playable on original hardware or emulators.
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