Showing 36 of 56 projects
An early PlayStation 4 emulator for Windows, Linux, macOS, and FreeBSD written in C++.
A free and open-source PlayStation 3 emulator and debugger written in C++ for Windows, Linux, macOS, and FreeBSD.
An Adobe Flash Player emulator written in Rust that runs on desktop and web via WebAssembly.
A modular, native macOS application for retro video game emulation with support for dozens of classic consoles.
A Docker image for running Android emulators with noVNC support, video recording, and integration for development and testing.
A free and open-source PlayStation 2 emulator for playing PS2 games on Windows, Linux, and macOS.
A fast, accurate PlayStation 1 emulator focusing on performance, compatibility, and long-term maintainability across multiple platforms.
A Wii U emulator that runs most Wii U games and homebrew in a playable state on Windows, Linux, and macOS.
A library for debugging Android databases and shared preferences directly in a browser.
A network emulator for rapid prototyping of Software Defined Networks (SDN) on a single machine.
An experimental PlayStation Vita emulator for Windows, Linux, macOS, and Android.
A high-performance Game Boy emulator written in Python, designed for AI training, game automation, and classic gameplay.
A Nintendo DS emulator focused on accuracy and performance, aiming to do things right and fast.
An open-source, cross-platform emulator for the original Xbox console, enabling modern gaming preservation.
A high-level emulator written in Rust that runs early iPhone OS 2.x and 3.x games on modern desktops and Android.
An open-source Nintendo DS emulator for playing DS games on PC, Mac, and Linux.
A multi-system emulator with advanced recording, debugging, and tool-assisted speedrunning (TAS) features.
A multi-platform Nintendo Game Boy and Game Boy Color emulator written in Go, featuring debugging tools and broad game compatibility.
A J2ME emulator for Android that runs classic Java mobile games with virtual keyboard and per-app settings.
A multi-platform emulator for Sega Dreamcast, Naomi, Naomi 2, and Atomiswave arcade systems.
A highly accurate Game Boy and Game Boy Color emulator written in portable C with native macOS and SDL frontends.
A multi-platform Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
A curated collection of emulators written in JavaScript, covering classic computers, consoles, CPUs, and calculators.
A full-featured cross-platform GameBoy emulator written in Rust, tested on Windows, Ubuntu, and Mac.
A curated list of Zig code, libraries, tools, and resources across multiple domains.
Gate-level simulation of the original Game Boy hardware, reverse-engineered from die shots of the DMG-01 chip.
A highly compatible Nintendo 64 emulator written in Rust with netplay support.
A Python package with 30 low-high level honeypots for monitoring network traffic, bots, and credential attacks.
A Game Boy research project and emulator written in Rust, focused on accuracy and clear documentation.
A free and open-source PICO-8 API implementation in LÖVE for running PICO-8 games on other platforms.
A cross-platform, cycle-accurate IBM PC/XT emulator written in Rust, designed for retro PC development and debugging.
An experimental free and open-source PlayStation 4 kernel rewritten in Rust, designed to run PS4 system software on Windows, Linux, and macOS.
A feature-packed launcher, emulator, and ROM manager for the Odroid Go handheld gaming device.
A Game Boy and Game Boy Color emulator written in Rust with web, SDL, and Libretro front-ends.
A Nintendo Game Boy Advance emulator and debugger written in Rust, featuring multiple platform frontends.
A browser-based emulator for NES, SNES, Sega Mega Drive, and GameBoy consoles built on Adobe Flash.
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