Showing 36 of 77 projects
A Nintendo Game Boy Advance emulator and debugger written in Rust, featuring multiple platform frontends.
A free J2ME emulator with libretro, AWT, and SDL2 frontends for running Java mobile games.
A browser-based emulator for NES, SNES, Sega Mega Drive, and GameBoy consoles built on Adobe Flash.
A simple, cycle-accurate Game Boy and Game Boy Color emulator written in C that runs natively and in the browser via WebAssembly.
A rewrite of the GameMaker Classic engine runners with additional tooling
A web-compatible Shockwave Player emulator written in Rust for playing old browser games on modern browsers.
A JavaScript emulator for the BBC Micro, BBC Master, and Acorn Atom that runs in modern browsers and as a desktop app.
A Nintendo DS emulator written in Rust for desktop and web, emphasizing accuracy and debugging features.
A JavaScript GameBoy Advance emulator using HTML5 canvas and Web Audio API for browser-based gaming.
A formal and executable RISC-V ISA specification written in F# with a purely functional style, designed for clarity and reference.
A Commodore 64 emulator written in Rust with a built-in visual debugger for understanding hardware internals.
A CHIP-8 emulator written in Rust and compiled to WebAssembly for browser execution.
An emulator for the iPod clickwheel, focusing on running Rockbox and eventually Apple's RetailOS on emulated iPod hardware.
A curated list of resources, tools, emulators, and games for the CHIP-8 fantasy console and emulation development.
A cross-platform ZX Spectrum emulator written in Rust, featuring highly accurate Z80 and AY chip emulation.
A collection of GitHub Actions for Android development, including SDK installation and emulator management.
A Chip-8 virtual machine emulator written in Rust, designed as an educational project for learning emulator development.
A Python library to mock SSH servers and define custom commands for testing automation scripts.
A C-based CHIP-8 interpreter with assembler, disassembler, and SuperChip support, featuring SDL and Win32 implementations.
A scriptmodule to install a Godot Engine 'emulator' for playing 2D Godot games on RetroPie.
A ZX Spectrum emulator written in C# with a Blazor WebAssembly frontend, supporting SNA/Z80 files and gamepad input.
A dual GB/GBC remaster of the arcade platformer Tobu Tobu Girl for Game Boy, Game Boy Color, and Super Game Boy.
A Flappy Bird clone for the Game Boy, created to learn Game Boy development and assembly programming.
A low level Commodore 64 emulator written in Actionscript 3
A web-based ComputerCraft emulator built from the mod's source code for high accuracy.
A lightweight Snowflake emulator built with Go and DuckDB for local development and testing.
A macOS media player for Game Boy Sound System files, built as a Game Boy emulator in Swift.
A Python script to replace the built-in frames in Game Boy Camera ROMs with custom images or copy frames between ROMs.
A simple Snake game port written in C for the Nintendo GameBoy.
A Game Boy emulation library written in Ada, serving as a proof-of-concept for the language's suitability in emulator development.
A GameBoy Powerpoint-like slides viewer built in Z80 Assembler for presentations inside a GB emulator.
A Nintendo Game Boy port of Google Chrome's offline Dino game, playable on original hardware or emulators.
A Flappy Bird clone for the original Nintendo Game Boy, written in C using GBDK.
An Ada 2012 emulator of Charles Babbage's Analytical Engine, the pioneering mechanical computer design.
A Game Boy puzzle game where you can edit custom block piece sets and use them in Tetris-style gameplay.
A cross-platform unit testing tool for MOS 6502 assembly programs, featuring a built-in emulator and JSON-based test scenarios.
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