Showing 18 of 18 projects
A fast and accurate Game Boy Advance emulator that also supports Game Boy and Game Boy Color games.
A high-performance Game Boy emulator written in Python, designed for AI training, game automation, and classic gameplay.
A curated list of Game Boy and Game Boy Color development resources, including tools, documentation, emulators, and open-source ROMs.
A multi-platform Nintendo Game Boy and Game Boy Color emulator written in Go, featuring debugging tools and broad game compatibility.
A full-featured cross-platform GameBoy emulator written in Rust, tested on Windows, Ubuntu, and Mac.
Gate-level simulation of the original Game Boy hardware, reverse-engineered from die shots of the DMG-01 chip.
A Game Boy research project and emulator written in Rust, focused on accuracy and clear documentation.
A Game Boy and Game Boy Color emulator written in Rust with web, SDL, and Libretro front-ends.
A Gameboy Color emulator written in Rust with accurate CPU/GPU emulation, audio support, and multiple cartridge types.
A simple, cycle-accurate Game Boy and Game Boy Color emulator written in C that runs natively and in the browser via WebAssembly.
A music composition suite for creating Game Boy soundtracks using the hUGEDriver format.
A debugging tool that compares your Game Boy emulator's CPU state against a reference to pinpoint bugs in test ROMs.
A GB, GBC and GBA emulator with GB Camera support.
A GB, GBC and GBA emulator with GB Camera support.
A collection of test ROMs for verifying Game Boy emulator accuracy, focusing on PPU register timing during rendering.
A macOS media player for Game Boy Sound System files, built as a Game Boy emulator in Swift.
A Game Boy emulation library written in Ada, serving as a proof-of-concept for the language's suitability in emulator development.
A Game Boy and Game Boy Color emulator written in pure Lua for ComputerCraft and CraftOS-PC environments.
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