Showing 36 of 103 projects
Adds save state functionality to Game Boy and Game Boy Color games when played on original hardware via ROM patches.
A guide and toolset for extracting screenshots from an original Game Boy by sniffing its LCD data bus with a logic analyzer.
An Arduino-based device that reads and writes Game Boy cartridge ROM and RAM data to an SD card.
A Forth-based development kit for creating Game Boy games, featuring an assembler, cross-compiler, and library.
A wavetable-based TB-303 style synthesizer for the Nintendo Gameboy.
Eagle library and PCB design files for creating custom Gameboy cartridges with AT49F040 flash memory.
A JavaScript-based assembler for Gameboy z80 assembly code, compatible with rgbds and offering extended meta-instructions.
A Swift-based assembler for creating Gameboy games, supporting the full instruction set and producing executable binaries.
A faithful port of the 2048 puzzle game for Game Boy and Master System consoles.
A cross-platform C library and tool suite for reading, writing, and manipulating Little Sound DJ (LSDj) save and song files.
:video_game: Gameboy link cable breakout PCB
Lo-Fi portable video recorder using a GameBoy Camera cartridge.
A dual GB/GBC remaster of the arcade platformer Tobu Tobu Girl for Game Boy, Game Boy Color, and Super Game Boy.
Tools used to reverse engineer the GB Camera using Arduino UNO.
A portable, cross-assembler engine and development system supporting multiple CPU architectures with a Motorola-style macro language.
An ESP8266-based GameBoy printer emulator that receives and serves printed images over WiFi.
A boilerplate for Game Boy development in assembly, providing a ready-to-use project structure and tools.
Open-source PCB layout for a homebrew Game Boy Color cartridge using SST 27VF256 EEPROM.
A GIMP plugin and command-line tool for importing and exporting Game Boy tilemaps and tilesets to/from GBDK, ZGB, GBTD, and GBMB formats.
A collection of test ROMs for verifying Game Boy emulator accuracy, focusing on PPU register timing during rendering.
A starter kit for developing Game Boy games with modern tooling and best practices.
A Gameboy port of Chrome's offline dinosaur game, written in C using GBDK.
A command-line tool for estimating ROM and RAM usage in Game Boy and other GBDK platform games from map, binary, and debug files.
A variable-width font engine for Game Boy homebrew games.
Extracts photos from Game Boy Camera and Pocket Camera save files, preserving frames and supporting Hello Kitty camera.
An ESP8266-based device that emulates the Gameboy Printer to wirelessly retrieve images from a Gameboy Camera.
:video_game: Gameboy ROM for cartridge dumping
A fan-made demake of the Evoland action RPG for the Nintendo GameBoy console.
A macOS media player for Game Boy Sound System files, built as a Game Boy emulator in Swift.
Reverse engineered schematics, VLSI layouts, and netlists for the Nintendo Game Boy's DMG-CPU B chip and SM83 CPU core.
A parser and sound driver that converts Music Macro Language (MML) into playable music on the Nintendo Game Boy.
A complete Minesweeper game implementation for the Nintendo Gameboy console.
A native GBDK-2020 sound effect driver for Game Boy, designed for use with the FX Hammer editor.
A keyboard-controlled Game Boy tile editor for Unix systems, written in C using ncurses.
A homebrew puzzle game for Game Boy Color, Analogue Pocket, and Game Gear where players build pets from falling pieces.
A Matrix digital rain effect for the Game Boy, written in LR35902 assembler.
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