Showing 28 of 28 projects
A complete disassembly of The Legend of Zelda: Link's Awakening DX for the Game Boy Color, enabling ROM analysis and modification.
A complete disassembly of the Pokémon Trading Card Game for Game Boy Color, enabling ROM analysis and modification.
A Game Boy ROM disassembler that generates RGBDS-compatible assembly code with support for symbol files and image extraction.
A test ROM for Game Boy (DMG) emulator developers to verify accurate PPU emulation.
Standard include file containing Game Boy hardware definitions for RGBDS assembly projects.
A library of standard functions for Game Boy game development in Assembly, reducing boilerplate code.
A Flappy Bird clone for the Game Boy, created to learn Game Boy development and assembly programming.
A portable, cross-assembler engine and development system supporting multiple CPU architectures with a Motorola-style macro language.
A Visual Studio Code extension providing language support for RGBDS Game Boy assembly development.
A boilerplate for Game Boy development in assembly, providing a ready-to-use project structure and tools.
A collection of test ROMs for verifying Game Boy emulator accuracy, focusing on PPU register timing during rendering.
A starter kit for developing Game Boy games with modern tooling and best practices.
A command-line tool for estimating ROM and RAM usage in Game Boy and other GBDK platform games from map, binary, and debug files.
A Game Boy port of Martin Korth's Magic Floor puzzle game featuring Libbet the boulder girl.
A minimal example Game Boy project written in assembly for learning and starting new ROMs.
A complete disassembly of the original Game Boy Tetris game with annotated source code and visualizations.
A GameBoy Powerpoint-like slides viewer built in Z80 Assembler for presentations inside a GB emulator.
A Game Boy assembly port of the classic Commodore 64 BASIC one-liner that generates a maze-like pattern.
A Game Boy demo programmed in Sharp LR35902 assembly for Skrolli Party 2017.
Specification for a custom Game Boy/Game Boy Color cartridge mapper with configurable ROM, RAM, RTC, and rumble support.
A classic Snake game programmed for the original Game Boy hardware.
A Game Boy ROM that visualizes and allows editing of the wave channel's waveform with immediate playback feedback.
A platformer game for the original Game Boy, written in assembly language.
A modernized audio driver for GameBoy games, enabling simultaneous music and sound effects playback with easy integration.
A partial disassembly of the Game Boy Color game Harvest Moon 3, providing a foundation for translation projects.
A Game Boy puzzle game where you can edit custom block piece sets and use them in Tetris-style gameplay.
A GameBoy Color demo program that recreates a pixel art beach animation within the console's technical constraints.
A classic Minesweeper game for the GameBoy (Color compatible), written from the ground up in assembly language.
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