Showing 36 of 36 projects
A complete disassembly of The Legend of Zelda: Link's Awakening DX for the Game Boy Color, enabling ROM analysis and modification.
A complete disassembly of the Pokémon Trading Card Game for Game Boy Color, enabling ROM analysis and modification.
A Game Boy ROM disassembler that generates RGBDS-compatible assembly code with support for symbol files and image extraction.
A test ROM for Game Boy (DMG) emulator developers to verify accurate PPU emulation.
Standard include file containing Game Boy hardware definitions for RGBDS assembly projects.
A library of standard functions for Game Boy game development in Assembly, reducing boilerplate code.
A Flappy Bird clone for the Game Boy, created to learn Game Boy development and assembly programming.
A portable, cross-assembler engine and development system supporting multiple CPU architectures with a Motorola-style macro language.
A Visual Studio Code extension providing language support for RGBDS Game Boy assembly development.
A boilerplate for Game Boy development in assembly, providing a ready-to-use project structure and tools.
A collection of test ROMs for verifying Game Boy emulator accuracy, focusing on PPU register timing during rendering.
A starter kit for developing Game Boy games with modern tooling and best practices.
A command-line tool for estimating ROM and RAM usage in Game Boy and other GBDK platform games from map, binary, and debug files.
:video_game: Gameboy ROM for cartridge dumping
A Game Boy port of Martin Korth's Magic Floor puzzle game featuring Libbet the boulder girl.
A minimal example Game Boy project written in assembly for learning and starting new ROMs.
A complete disassembly of the original Game Boy Tetris game with annotated source code and visualizations.
A GameBoy Powerpoint-like slides viewer built in Z80 Assembler for presentations inside a GB emulator.
A Game Boy assembly port of the classic Commodore 64 BASIC one-liner that generates a maze-like pattern.
A Game Boy demo programmed in Sharp LR35902 assembly for Skrolli Party 2017.
Specification for a custom Game Boy/Game Boy Color cartridge mapper with configurable ROM, RAM, RTC, and rumble support.
A classic Snake game programmed for the original Game Boy hardware.
A Game Boy ROM that visualizes and allows editing of the wave channel's waveform with immediate playback feedback.
A modernized audio driver for GameBoy games, enabling simultaneous music and sound effects playback with easy integration.
A platformer game for the original Game Boy, written in assembly language.
A partial disassembly of the Game Boy Color game Harvest Moon 3, providing a foundation for translation projects.
A Game Boy puzzle game where you can edit custom block piece sets and use them in Tetris-style gameplay.
A GameBoy Color demo program that recreates a pixel art beach animation within the console's technical constraints.
A classic Minesweeper game for the GameBoy (Color compatible), written from the ground up in assembly language.
A complete rewrite of DevSound for Game Boy with new features and significantly reduced CPU load.
A homebrew adventure game for the original grey Gameboy, built with RGBDS assembly tools.
A collection of Game Boy software developed in Assembly, including games and demos.
An Emacs major mode for editing RGBDS assembly code, providing syntax highlighting and editing features.
Game Boy video effect experiments using STAT interrupts for real-time screen manipulations.
A disassembly of the 1994 Game Boy game 'The Jungle Book' with tools for analysis and modification.
super swap & dump multi new 2015
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